iClone 5.5 and 3DX5.5 Beta Guide

Released Date: 2013/06/14

3DXchange5 Pipeline is a model conversion and editing tool that connects iClone to unlimited 3D content. Import models in OBJ, Google SKP or FBX and ready them for iClone with material & texturing tools. Import animated bone-skinned characters in FBX format and convert them into iClone non-standard human characters with animation. Export iClone models in OBJ format to edit, sculpt and paint in external 3D software, like Zbrush, Photoshop, SketchUp, Blender, 3ds Max, Maya and more. Maximize access to the best content by importing free 3D models from Google 3D Warehouse or popular character models from DAZ 3D and Poser libraries. 3DXchange5 Pipeline connects the best 3D models to iClone.

3DXchange5 Pipeline is the next major leap for iClone users who want to convert and export iClone content to any CG or game design tools in popular open formats like FBX, BVH, & OBJ. Inside 3DXchange5 Pipeline, users will find flexible output settings with practical preset templates for optimized export results in tools like 3ds Max, Maya, Unity, Unreal and others.

3DXchange 5.5 allows you to animate the face any type of character, from bone-based, morph-based to bone/morph hybrids. You can now define facial movements with the intuitive Expression Editor including your character's Head, Eye, Jaw, Lip-sync, Facial Muscles. In version 5.5, extended bones can be designated into groups with different types of spring effects for all kinds of performance needs. Moreover, with the one-click DAZ character import, you can fine-tune facial animations as you wish!

By using the special file format, MotionPlus, you are able to export Facial Animations, Body Motions, Accessory's Animations and Spring Effects to any external 3D tools to accelarate motion creation in your favorite 3D tools, such as Maya or 3ds Max.