The Comparison of Linking and Attaching

This chapter provides the comparison table for Linking and Attaching.

Linking

Attaching

When to Use

  • Passing an object from one parent node to another in a specific time.

  • Changing the camera's view to another actor's or object's view.

  • Having the light to move with another moving object.

  • Creating a merged object and add it into the Custom library of Props.

  • Adding an actor with accessories into the Custom library of Actor.

  • Converting a model with an iProp Helper to become a custom iProp. Please refer to Creating Animation Helper and Prop Animation with Helper sections for more information about Helper.

Same Behaviors

  • The child node follows the parent's transform data - R/T (no option)

  • The child can still be transformed after linking.

  • Picking the bone nodes directly is available.

  • The child node follows the parent's transform data - R/T/S (optional)

  • The child can still be transformed after attaching.

  • Picking the bone nodes directly is available.

Picking Parent/Child

  • Single click to pick the parent, as well as the child.

  • When the parent is not selected, right click on the child node will turn on it's right-click menu.

  • Single click on the parent or the child to pick the grouped object.

  • Double click to pick the child.

  • When the parent is not selected, right click on the child node will turn on it's right-click menu.

Generating Keys in Timeline

  • Available.

  • Not Available.

Saving Relations in Project

  • Available.

  • Available.

Multiple Objects

  • Supported

  • Supported

Saving Parent to Library

  • Parent-child relation is broken.

  • Only parent is saved.

  • Parent-child relation is saved.

Auto Align Position to Parent

  • Not Available.

  • Align Position to Parent box in the Link to Sub-Node dialog must be checked manually.

  • Not Available.

  • Align Position to Parent box in the Attach to Sub-Node dialog must be checked manually.

Prop to Actor

  • The prop remains a prop.

  • The prop converts to an accessory.

Levels

  • Multiple levels available.

  • Recursive linking is forbidden.

  • One level only.

  • Merging parent and child as one new object allows to attach more children.

  • The merged child becomes a permanent component of the parent and is no longer able to be detached nor transformed.

Hierarchy in Scene Manager

  • No change.

  • Changes.

  • Child is moved under the parent node.

iProp Behavior

  • Double click to pick the child and use the Right-click Menu.

  • Double click to pick the child and use the Right-click Menu.