If you have a compound model in which each component model has its own material or texture, re-generating UV has basic rule as follows. We will take Box UV Setting/X/Tiling (U, V)=(1.00, 1.00) as the mapping method as an example.
(When you do material assignment or texture mapping to individual faces in SketchUp, it generates a compound model with several material settings.)
When you have a single model with its faces mapped by one single image, and you apply the UV setting as describe above, the result will be as the illustrations.
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Partial parts of one image are mapped to |
UV Setting: Box |
When you have a single model with its faces mapped by several images individually, and you apply the UV setting as describe above, the result will be as the illustrations.
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Partial parts of two images are mapped to |
UV Setting: Box |
With the concept above, if you have a compound model with multiple textures, once you apply the UV settings, it will effect all the component individually with the setting, which is different from the traditional mapping method.
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Partial parts of two images are mapped to |
UV Setting: Box |