MotionPlus is a new format that includes all motion data in one file. It is easy to reuse for different characters in iClone. By using 3DXchange, you can quickly animate your custom characters in iClone and export the character along with the animations (in MotionPlus format) to your favorite 3D software.
The benefits of using MotionPlus are listed below:
MotionPlus is a new format used for combining different motion or animation types into a single iClone character. It can include the body motions, facial animations, constraint keys, spring stages or even the accessories' data. Please refer to the table below:
Character's Data in iClone |
Includable by MotionPlus |
||
Motion |
Body Motions |
Motion Clip |
O |
Right Hand Clips |
O (baked to motion) |
||
Left Hand Clips |
O (baked to motion) |
||
Motion Layer Keys |
O (baked to motion) |
||
Constraint Keys |
Look At |
O (baked to motion) |
|
HIK (HumanIK) Reach & Foot Contact |
O (baked to motion) |
||
Path |
O (baked to motion) |
||
Link |
O (baked to motion) |
||
Facial Animations |
Voice Clips |
O |
|
Lipsync Keys |
O |
||
Expression Clips |
O |
||
Facial Layer Keys |
O |
||
Sound |
O |
||
Visible |
O |
||
Spring State |
O |
||
Accessory Data |
Animations |
O |
|
Sound |
O |
||
Visible |
O |
||
Spring State |
O |
Although MotionPlus contains many types of data, when you want to export it into FBX format, some data unsupported by FBX will be ignored and removed from the file. Meanwhile, the motions or animation related data will be baked and flattened to the bones (please also refer to the Icon in Motion Library section for more information):
Character's Data in iClone |
Includable by FBX |
|
Body Motion |
O (baked to motion) |
|
Facial Animations |
Voice Clips |
X |
Lipsync Keys |
O (baked to motion) |
|
Expression Clips |
O (baked to motion) |
|
Facial Layer Keys |
O (baked to motion) |
|
Sound |
X |
|
Visible |
X |
|
Spring Effects |
O (baked to motion) |
|
Accessory Data |
Animations |
O (baked to motion) |
Sound |
X |
|
Visible |
X |
|
Spring Effects |
O (baked to motion) |
To sum up, the motion data flow from iClone to FBX can be shown as the illustration below:
(Please note that the character's voice is includable in MotionPlus but will be removed when being exported
into FBX)
Please refer to the links below:
Reusing MotionPlus Data for iClone Characters (in iClone)
Creating Custom Character Right-click Perform List (collaborating with iClone)
Exporting Character's Data to External 3D Tools (collaborating with iClone)
Utilizing MotionPlus for Characters Made by Other 3D Tools (collaborating with iClone)