Types of Maps

Diffuse map

Meshes with no texture

Diffuse textures applied


Opacity map

Mesh with diffuse only

Opacity texture applied


Bump map

(Pixel Shader only)

Bump mapping uses the grayscale values of an image map to create variations in the shading of the surface to which the map is applied. It adds details to 3D models without increasing the number of polygons. In 3DXchange, white areas of a bump map are shown as high and black areas are shown as low.

Mesh with diffuse only

Bump texture applied


Normal map

(Pixel Shader only)


Specular Map

(Pixel Shader only)

This texture defines the area of a surface for reflecting light. The white area has full light reflection, while the black area does not.

Mesh with diffuse only

Specular texture applied

Glow Map

(Pixel Shader only)

This texture mapping technique allows users to control the glow shape, color and strength.

Mesh without any texture

Glow texture applied


Note:

Tips to create a subtle and effective glow effect:

  • Choose a diffuse image which could ideally glow in the real world.

  • Prepare the glow map, pattern and color design

  • Start by testing from a darker glow map, then increase the brightness to gradually find the best brightness setting.


Reflection Map

(Pixel Shader only)

Reflection map is also referred to as environment map. The image map is projected onto a 3D surface in order to imitate a reflection of the environment.

Prop with texture and a Reflection image

Reflection image projected onto the object


Blend Map

You may add any kind of images to the Blend map in order to mix with the Diffuse map and increase the details and subtleties of the object. 3DXchange provides three methods for blending; Multiply, Addition and Overlay.

Blend Mode: Multiply

Blend Mode: Addition

Blend Mode: Overlay