Modifying Texture Settings - Basic

In this example, we will use a Prop to describe the method of modifying texture settings in the seven channels.

Loading Image for Channels

  1. Pick the mesh of the loaded model. 

  2. In the Material section, double click on one of the texture channels and select one image file.

    To show a channel menu, you may drag the image file with right mouse button from explorer and onto a target mesh node.

Embedding External File for Channels

  1. Select the channel with an external texture.

  2. Click the Embed Texture button to include the image into the model.

    You do not need to worry about the location of the image as you move the exported file. However, this method can increase the size of the exported file.

Note:

  1. : By clicking the Open button or double-clicking on the icon of the channel, you may directly select an image file to replace the texture.

  2. : If you want to remove the texture, click the Delete button.