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Preview Camera
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Follow Cameras
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Custom Cameras
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Purpose
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To provide basic operations in Editor Mode.
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To observe scene and objects from different angle.
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To easily transform and move objects.
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Not adding camera keys to timeline
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To simulate Game Camera in the
Director Mode, always keep your target in the center of the
screen.
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Use F7 to toggle Action Game mode (view from back) or
Strategy Game mode (view from top right).
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To follow the selected actor or iProp when you control them via
WASD hotkeys.
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To provide availability to custom offset for the cam angle.
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To set camera keys for playback.
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To finely adjust in the Timeline.
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To be switched among cameras in Timeline.
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To be able to Link/Unlink
or Look At/Set Free in different point of time.
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Key Generating
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Not Available
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You may access the Preview Camera and modify it's parameter,
but no key is set.
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Use Preview Camera for data preparation, object transform
editing, tasks not involving in changing the final
camera keys, or just for previewing the project.
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Editor Mode: A key in a particular frame can be changed or
added as soon as the camera view is changed.
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Director Mode: A key in a particular frame can be changed
or added as soon as the camera view is changed. But it pauses the
recording process.
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Being Toggled by Camera Switcher to Shoot
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Not Available because the Follow Cam
only appears when an
actor or an iProp is picked.
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You must link and adjust a custom camera to the target object to film if the
result from the Follow Cam is
preferred.
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Camera Selection
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It is the default camera when you enter the Director Mode.
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You may select the Follow Cam from the
Camera Selector in the 3D viewer.
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Alternatively, press F7 to quickly switch between
Follow Cam - Actor and Follow Cam - Bird.
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The Follow Cam are eliminated as no actor or iProp is picked.
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Walk/Fly Navigation (Press + or - to modify the navigation speed.
The speed can be saved in project)
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Available
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A key in a particular frame can be changed or
added as soon as the camera view is changed by the
navigation.
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If you navigate the whole scene while recording
(Director Mode), the navigation course can be automatically
filmed as a clip.
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In the Editor Mode, Walk/Fly
Navigation is a method to set the camera view. Only
one camera transform key is added instead of recording the navigation
course.
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Look At
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Always keeps the relative position and angle to the
actor/iProp.
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You may adjust the relative camera position and angle if necessary, but no key added.
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