Timeline Operation-Basic

Timeline Operation Basic

1

Track Name

  • This panel shows an object's name and its sub track names.

  • Single click on the name to select the object.

  • Double click on the name to select all the data in the track.

  • Click the Cross icon besides the track name to collapse the track.

  • 2

    Cut/Copy/Paste/Delete

  • Cut: Click the Cut button to cut the target key or clip into the clipboard.

  • Copy and Paste: Click on the copy and paste button, or use hotkey Ctrl + C on selected keys or clips to copy, and Ctrl + V to paste to the target frame (single or multiple keys)

  • Delete: Click on the Delete key or Delete button to delete highlighted keys or clips.

  • 3

    Zoom in/out
    Actual size
    Fit window

  • Click the Zoom in/out buttons to increase or decrease the time (cell) unit size.

  • Click the Actual Size button to show the time unit represented as 60 frames per second.

  • Click the Fit window button to view the whole timeline items within the timeline window space.

  • 4

    Track list

    Click the Track list drop-down list and select the items and their Group buttons you want to show/hide on the Timeline.

    5

    Object-related track

    When you pick an object on the 3D viewer with this button down, the Timeline will only display the tracks of the picked object.

    6

    Track Groups

    Click these buttons to show/hide the grouped sub tracks of the picked object.

    Group Button Status:

    • - Show all of its sub tracks.

    • - One or more of its sub tracks are hidden. Click on it again to show all of its sub tracks.

    • - Hide all of its sub tracks.

    Group Buttons Containing Multiple Sub Tracks:

    • Command: Idle, Move, Perform and Operate tracks.

    • Motion: Motion, Motion Layer, L Hand, R Hand tracks.

    • Face: Viseme, Expression and Facial Layer tracks.

    • Constrain: Look At, Path and Link tracks.

    7

    Current Frame

    This field shows the current frame number when you click on the target frame on the timeline. You may also type in the frame number to jump to the target frame. This allows you to go to your precise target location; especially convenient for animation with clear timing control.