Once you change the parameter settings in any of the texture channels, you set Material keys within the timeline. If you set material keys in different frames, you can create material animation. Please refer to Material Key and Material Key Frame Animation and Saving Keys to Material Template sections for more information.
Select the prop and go to the desired frame, in this case we take frame 15.
In the Modify page, scroll to the Material & Texture Settings section. Use the tool to pick the material for glowing.
Add one image to the Glow channel. Set the Strength to zero. A key will then be added into the Material track instantly.
Go to frame 38 and set the Strength of the Glow map to value 50. When you move the slider you can see the model glow, and a key is added into the Material track automatically.
Glow Strength = 0 |
Glow Strength = 50 |