Non-human actors may be built in actors or actors converted in from 3DXchange4. Since the bone structure of non-human actors differs from standard actors, adjusting the body or sub nodes of these actors may be slightly different.
![]() Original size of the non-human actor |
![]() Down-sized body |
Note: |
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If you want to adjust the sub nodes for a Non-Human Actor, you must be aware of some limitations:
![]() Original size of the neck |
![]() Neck adjusted |