What's New

3.2 New Features

In iClone 3.2, you will experience the substantial enhancement in rendering performance especially if you are using multi-core CPU. Plus, the thumb viewer for iClone native files will be the other addition for easier file preview and asset management.

Performance Upgrade & Easier Thumb Image Preview

  • Significant performance enhancement on computers with multi-core CPUs.

  • Be able to preview and easily manage iClone content with thumbnail images under Windows environment

  • Easier multi-channel texture adjustment with "Lock Ratio" and "Effect All Channels"

  • Increased flexibility on the height adjustment of "Sky".

Facilities for Material Channel Modifying

  • Lock Ratio check box keeps the ratio of the values of the Tiling U and Tiling V.

  • Check the Effect All Channels to apply the Offset and Tiling values of one texture channel to other channels.

Other Enhancement

  • "Align Actor Motion" option under "Animation/Motion" is checked by default now.

  • Updated the BackStage program icon.

  • The "Show/Hide" status of all items can be kept when a project is saved.

  • CloneCloth Characters did not display "Drop" and "Wall" shadow effects properly in Pixel-Shader mode.

  • CloneBone characters with parts already attached could not be loaded.

  • Loading iClone2 projects would display all particle effects at twice the speed.

  • Loading projects would sometimes not open the reminder message to save your current project.

  • Saving a project would use the current view for the thumbnail of this project.

  • Trinity's eye color could not be adjusted.

  • e-mail addresses with too many characters could not be used to log into iClone3 EX.

  • The "Jeep" iProp could not be animated using the right-click commands on iClone3 EX.