3.1 New Features
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There is much to discover inside iClone3 and we are excited to set you on your
journey into the most powerful toolset in real-time 3D animation. What we have
not included in iClone3 is your stories and your imagination; the heart of iClone.
All of the engineers and Reallusion visionaries have spent countless hours pioneering
and fine-tuning this release, yet the real killer feature and true magic of iClone is
YOU. Welcome to the 3D Movie Machine, iClone3..
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iClone BackStage - Live Content Access
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Preview hundreds of models and motions for free inside your iClone3 scene.
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Easy search and preview features to find what you are looking for.
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Manage your purchases and downloads with the Online Inventory System.
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Audition actors and get them quickly with Live Activation.
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New marketplace for Certified Content Developers (CCD) - debut in December.
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WidgetMe (Beta) - Transparent Flash Movie for the Web
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Turn your iClone 3D movies to transparent Flash videos (iWidgets).
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Directly transfer an iWidget movie to WidgetMe editor after rendering.
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Send your animated WidgetMe greetings with custom iClone avatars.
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Share your creations by placing your widget stickers on any websites.
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Free content hosting by Reallusion.
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Cross platform web browser display of your WidgetMe creations.
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Flexible Spring for Natural Movement
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Spring is a dynamic effect that can be added to the following targets:
hair, accessories, props, and actors.
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Want more movement? Strengthen or weaken the effect on your chosen target.
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Female or obese characters can move with more natural body-weight displacement.
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Create amazing creatures with natural movement of long ears, antennas, etc.
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Three ways to enhance your characters' natural movement:
the strength of the flex, how soft or hard the object is,
and how long the spring action sustains itself.
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Material Key Frame Editing and Animation
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Double-click texture map icons to open a new map.
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Directly select the target material from a 3D model via Material Picker,
quickly locate and edit the material settings for your props,
accessories and actor skins.
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Color Adjustment for the individual texture channel.
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Support PNG files for transparency maps, the diffuse and opacity maps
go into their corresponding channels.
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Each texture channel has its own material UV setting (tile, offset).
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Materials such as glow, opacity, bump, specular, glossiness,
reflection and color can be set with animation keys on the Timeline.
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One additional timeline track of material key for props enabling material
animation, eg. fade in/out props, change color, reflect, glow, or make the bump animation.
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New material library provides multi-textured materials with seamless tiling.
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Enhanced CloneBone Character System
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Enhanced UI controls for CloneBone for easier modification and selection.
Instead of selecting the attached prop, you can now select the bone itself.
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Enhanced control so you can now enable "look at"’or "link" objects to
the bone root itself.
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Easily transform any body part before or after attachment to CloneBone.
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Directly pick specific parts of CloneBone characters for quick motion editing -
just like with other avatars.
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Accessories now support iProp animation, and have the option for inheritance -
you can scale the bone and the CloneBone part will simultaneously scale accordingly.
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AML Templates and Interactivity
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New Dummy Objects for character to character interaction, eg. say hello, kick, and hit.
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New AML templates and Dummy Objects for sitting and grabbing, eg.
users can attach the sit dummy to any chair to make the character sit there,
or attach an object to the grab dummy so the character can grab it.
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Reduce walk foot sliding after stop if invoked by right click menu -
move forward in Editor mode.
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Remove rotate snapping when a character sits down and stands up.
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Other Enhancement
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Fit hair to any head with correct scaling and offset: add hair offset setting
in the head modify panel and allow users to define the hair offset value for
different head shapes. The offset value stores in the head and actor files.
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Add water, tree ON/OFF option in the scene manager.
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Press Esc to escape from the grass plant or mower mode to the camera mode.
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Clear UV animation with Reset Animation and right click menu "clear all animation".
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iProps can be attached to actors as accessories. iProps remain interactive after attachment.
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When replacing a character to a currently highlighted character,
all animation settings including talking scripts can be reserved.
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Users are able to load FLEX templates settings.
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In the default setting, the Auto Add Idle Motion is turned off,
which makes animation editing easier for beginners.
To turn Auto Add Idle Motion on, select the actor, go to Actor - Persona,
turn on Auto Add Idle Motion.
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Enhance facial animation and reduce jitters.
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Content Updates
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Update Vehicle Dummy in Props gallery.
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Use G3 Heads to replace all G2 heads including Jack and Jane.
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New high realism spotlight and point light templates in Stage - Light - Light Room.
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New seamless multi-texture materials in Material Library.
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Enhanced animation when actors operate iProps (sofa, drink, bed).
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Remove the seam between the sky and the terrain by replacing all sky
contents with sphere models.
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Add Dynamic Spring Objects - tail, antenna, blob, eyes.
The objects can bounce with the actor's motion.
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Include complete 3D Surface content (20 items).
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Include complete 3D Blocks content (more than 100 items).
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Fix UV iProp control naming – fast, medium, slow.
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New demo projects - available in the default library or content resource pack.
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