Particle Clip

When an particle clip is selected, the type of clip and the selected clip name will be shown on the top left of the "Attribute" section.

         

When you have selected one of the particle clips, the available attributes for the selected particle clip shows below. Adjust each of the settings to set the parameter of selected particle.

  • Target Type: This command includes four types of options: Character, Object, Rider and Owner. Under these four categories only character, rider and owner are applied to "Motion" file type and that the object is applied to "Animation" file type.
Character The target character will be affected by this animation clip.
Object The target object will be affected by this prop animation clip. This prop will then be defined as interactive prop, iProp.
Rider The character who is riding on the motorcycle or driving the car will be affected with this motion.
Owner The character who is linked to an iProp will be affected with this motion.
  • Target Node: This "$" defines the object itself. If there is a child attached to the parent, it will be defined as $ sign followed by ".child". So it will look like this "$.child".
  • Emitter: Sets the on/off switch for the selected particle clip.
  • Duration: Sets the time (m/sec) for when the emitter will be shut off when the emitter is at ON status.