Move Attribute
When you have a move
command selected, the command type and the selected command name will
shown on the top left of the "Attribute" section.
When you have selected one of
the move commands, the available attributes for the selected move
command shows
below. Adjust each of the settings to set the selected move command.
-
PriorityMode: This sets the priorities of the switch modes;
whether the animation or the transform becomes the first priorities
to play first. When Animation is set for this command, this ensures that the animation clip
needs to finish its cycle before
it switches onto the next move state. This may prevent the foot sliding
of the character.
Animation |
When the character reaches to the target position, for the
character to stop it needs to finish the motion clip first. |
Transform |
The character moves to the target position then stops moving
and then triggers the motion clip. |
-
DefaultTransition:
The default transition between the two move keys for it to blending
in nicely.
-
Lock:
This prevents other
channels from interrupting while one of the commands is in progress.
This command only activates in "Director Mode".
Lock Move |
When this is active,
this does not allow other move commands to interrupt. |
Lock Operate |
When this is active,
this does not allow other operate commands to interrupt while
move is in progress. |
Lock Perform |
When this is active,
this does not allow other perform commands to interrupt while
move is in progress. |
-
ModeID: The corresponding ModeID to the selected command.
This is only effective in Director Mode. In Director Mode, each
of the iObjects have it's own Move Mode. When you use the hotkey
(WASD), only the corresponding ModeID and Move Mode will move.
When you use Z (Previous Move Mode) and X (Next
Move Mode) to switch between the modes. If there is no
corresponding Move Command's ModeID. Then the mode will skip
until it runs to the last mode and then go back to the first.
Note: When you are in director mode you can use the mouse to
proceed. Click - Walk; Double-click - Run.
-
Max
Speed: Sets the maximum move speed (cm/sec). When you accelerate
to the maximum speed it runs in a steady speed.
-
Accelerate: Other
than when you are decelerating. When the speed is smaller than the
MaxSpeed, it continues to stay in the accelerate status and
continues on to reach the maximum speed.
-
Decelerate: When an object is
nearly to the target point, it returns to the acceleration mode and
steadily decelerate until it reaches to 0 to the target point.
-
RotSpeed: The rotation speed
(degree/sec) to the selected object.
-
InitRotSpeed: The
starting rotation speed. This is only effective in Editor Mode.
-
SpeedAffectAngle:
When the object is on an angled terrain will the speed be effected
by the degree of angle.
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