Clip Type
Since we are having four
major types of commands. You may notice that only Idle Command has
Animation Clip. All the other commands (Move, Operate, Perform) have
AnimationClip, ParticleClip, LinkClip, UnLinkClip, AlignClip,
VisibleClip and DesistClip.
Clip
Type |
Description |
AnimationClip |
Apply animation
date to the character or the prop. E.g. dance, fighting,
walking, etc... |
ParticleClip |
This
clip controls the particle emitter. E.g. duration for a particle
emitter to emit. |
LinkClip |
Link clip allows
you to link the object to the parent. E.g. pick up a box,
drinking a beer, holding the remote control, etc... |
UnLinkClip |
Unlink clip
allows you to unlink the object to the parent. E.g. drop down a
box, throwing Frisbee, |
AlignClip |
Align clip allows
you to drop down an object to align with Terrain. E.g. drop a
gun onto the table |
VisibleClip |
Visible clip
controls the show/hide of an object or character. E.g. ghost, |
DesistClip |
Desist clip
clears off the status of the last motion's persist status. When
this is been activated the next clip will not remain at the last
clips motion. E.g. the character is walking after the character
is riding the scooter. You need to assign desist clip to the
selected channel for the character to walk normally. |
¡@ |