BVH (Biovision Hierarchy) files are originally character animation files that are created via motion capture devices. It is widely used in the animation community for humanoid motions.
3DXchange also supports the export of BVH files so that you can convert all the standard character motions in the iClone motion library to other 3D tools (such as DAZ 4, Shade 13) that also support BVH file format.

button on the tool bar;
alternatively, you can execute the File >> Export to Other 3D Format >> Export BVH...
command to open the Export BVH panel.
button to designate one bone as the motion root in the
Scene Tree panel.
Basically, you need to select the bone that is mapped to the Hips node of the dummy in the characterization mode.
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If the target 3D tool is Blender, there is now a Blender setting template in the Advanced Settings of the export window.
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Blender Object/Pose Mode |
Blender Edit Mode |
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Reset Bone Offset - OFF: The bone structure displays incorrectly, and there is no way to further edit it. |
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Reset Bone Offset - ON: You can see the correct T-pose for further adjustments. |
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Feet |
Spine, neck, head and arms |
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Right hand and fingers (Optional) |
Left hand and fingers (Optional) |