Each object has its own Pivot, which is the base for the Transform data. If you intend to attach or link a prop to another, then the pivots will also be the bases for both objects. The pivot can also be taken as the Center of the object. You may see the position of the pivot, in selected objects, by using the Gizmo located at the same place as the pivot.
Since the pivot is the base for the transform data to refer to, the Move, Rotate and Scale work according to the pivots of objects. If a pivot is outside of the model entity, an unexpected result happens. This happens especially in Rotate and Scale, when you adjust the transform data of the object.
Move |
Rotate |
Scale |
The pivot is generated automatically after you create and object via your favorite 3D modeling tool (such as SketchUp). In general, the pivot is set to be located at the origin. Therefore, if you create your object away from the origin, then the pivot of it will be eccentric. iClone also loads objects with their pivots align to the world axis if you double-click to apply them.
Create Model in SketchUp. The pivot of the model is set at the origin. |
Double-click to load the model. The pivot aligns to the world axis. |