The loaded avatar always strikes in default pose. However, when you want to modify its mesh node with an external 3D modeling tool then some faces of the mesh node may be folded by other meshes or faces. For this, 3DXchange provides the Pose feature to help set different avatar poses in order to reveal the covered part of the mesh node. In addition to that, you may export iClone characters, with custom pose, in OBJ format.
The supported file formats are:
Illustration |
||
Supported File Format |
.VNS |
.iAvatar |
Drag and drop an iClone character into 3DXchange.
Click the Load Pose button in the Character section and load a motion file (.iMotion).
(Please note that 3DXchange extracts the pose in its first frame of the iMotion file and then apply the pose to the current character.)
For more information about the modifying mesh pipeline, please refer to the Modifying Mesh of Avatar.
Launch iClone and apply one actor (standard, non-standard or non-human character).
Use the motion editor to create a desired pose. Please refer to The Concept of Motion Layer Editing and IK, FK for Non-Human Actor for more information.
In the timeline, select the single frame where the actor strikes the wanted pose in the Collect Clip track.
Right-click in the frame and select Add Motion to Library, to export the motion file (.iMotion).
Note:
Click the Reset Pose button to apply the default pose to the character.
The motion file created with the Standard or Non-standard actor can not be applied to any Non-human actor, and vice versa.