There are three types of nodes shown in the scene tree. They are separated by being attached with two different icons.
- This indicates that the node is a root or sub-root node. You may then modify its RTS (Rotate, Transform, Scale) data. After the object is exported to iClone, you may then see the name of the these nodes in the Scene Manager or animate it. For more information about how to make a sub-root node, please refer to the Making and Removing Sub-Prop section.
- This indicates that the mesh of the node is editable. The mesh can be adjusted and replaced by means of any external 3D modeling tool, smoothed, or applied with various materials in 3DXchange. When you want to utilize the Export Selected Only in the export panel, then you must first select one or more nodes of the same kind.
(Please note that if you want to modify the transform data of this kind of node, then you must first make it as a sub-node and then modify its parent's (sub-root) transform data.)
- This indicates that the node contains no mesh for editing. It indicates that bone nodes or dummy nodes cannot be modified in 3DXchange.
Tip:
After you load a bone-skinned character, the bone nodes cannot be excluded.