Shadow

Though every entity in the real world casts and receives shadow, it is obvious that casting and receiving shadows must be defined in the 3D world so that some main objects or characters are not intensively shaded by the others, such as the dome acting as the sky. In 3DXchange, it is possible to decide the casting and receiving shadow attributes by simply check on / off the corresponding boxes.

3D Scene casts shadow

3D Scene shadow turned off

3D Scene receives shadow

Receive Shadow turned off


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