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Poser Pipeline

Poser revolutionized computer graphics worldwide by merging the excitement of working with the human figure in 3D, with ease-of-use on the desktop. Poser 7 combines 10 years of development with new, high-resolution content and posing enhancements, more powerful rendering, breakthroughs in realism and animation, significant workflow improvements, plus a lot more.

Poser can export obj and 3ds files that can be converted into iClone vns format. Though Poser has animation capability, the exported obj and 3ds files contain still meshes only which look like snapshots of specific frames. That is, you can pose the figure and export the shape of the result, but not animated meshes. Because 3ds files exported from Poser include only basic material settings without texture maps, obj format with a complementary material file (*.mtl) is recommended. See the Application Export Data Compatibility Table for detailed supported attributes information.

How to convert 3D objects from Poser to iClone through 3DXchange?

Step 1. Prepare the scene

Pose the figure and arrange the scene as you want. The light and camera settings can be ignored since they will be excluded while converted with 3DXchange 

*Notice: most of the Poser models comprise tens of thousands of polygons which are not optimized for real-time rendering environment like iClone. So keep your scene as simple and light as possible.Instead of exporting the whole scene, we suggest you export one figure or one prop at a time and save them as separate files.

 

Step 2. Export the scene

Select File>Export>Wavefront OBJ..., 

In the "Export Range" dialog box, select "Single frame" to export current frame's snapshot, or "Multi frame export" to export still model files from assigned frame range.

The next dialog box "Select objects" let you decide which objects to be exported. Usually the "GROUND" object are unchecked to exclude the ground plane from the exported scene.

In the "Export Options" dialog box, check "Weld body part seams" option and leave the others unchecked. With this setting, the object will be exported as a single seamless mesh which can be "smoothed" in 3DXchange.

*Note: If there are multiple objects in the scene and you want them to be exported as separate nodes, check the "Include existing groups in polygon groups" option.

Click "OK" and choose the destination folder to export the obj mtl file. The obj file contains the mesh data and the mtl file defines the material settings.

 

Step 3. Collect map images

Though the accompanying mtl file defines material settings and texture maps, the texture image files are not exported with the obj file.

You have to collect the image files and put them in the same folder as the obj and mtl files.

To do this:

  1. Open the mtl files with any text editor (like Windows Notepad).
  2. Search those lines start with "map", and note the image file name (XXX.jpg) in these lines. They are texture images used in the exported model.
  3. Go to Poser's runtime texture folder (default path: C:\Program Files\e frontier\Poser 7\Runtime\Textures), then the folder with the same name as the figure (ex. James, Beb 2 ...etc).
  4. Find those image files defined in the mtl file in this folder, copy them to the same folder containing the exported the obj and mtl files.
  5. If you can't find the needed image files in the said path, try search them under "\Runtime\Textures\" folders.
     
  6. Now all the file needed for conversion are ready.
 

Step 4. Convert obj into iClone vns format

Run iClone 3dXchange.

Load the exported obj file. It may take a few minutes to process the mesh data if the model has a huge polygon count.

If it shows the "missing texture" message, please find them as described in Step 3.

Due to the unit system difference, the models form Poser are usually very tiny in 3dXchange, to get a propor scale, do the following:

In the "Scene Transform" panel, increase the "Scale" value (with "Lock XYZ" on) to, say 30000.

You can turn the "Dummy" display on for scaling reference.

3DXchange will apply the default specularity values to the obj files from Poser which contain no specularity data.

Adjust the color or specularity if needed.

If the result is satisfactory, choose File>Export or click the "Export iClone File" button to export the vns file.

Another good way to export Poser content for iClone is using DAZ|Studio. It saves your time to collect the texture image files. See the DAZ|Studio session for details.


SketchUp to iCloneMaya to iCloneBlender to iClonePoser to iCloneDaz to iCloneVue to iClone
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