SketchUp to iCloneMaya to iCloneBlender to iClonePoser to iCloneDaz to iCloneVue to iClone

Blender Pipeline

Step 1. Prepare the scene in WINGS 3D.

Run Blender software and Open Blender scene. Later, edit the model and animation as you like.


Step 2.Export the scene as FBX.

Select "File>Export>Autodesk DXF"

Set the export options as the image shown below:

Select 'Scene Opbect' to export the whole scene.
Set 'Scale' to enlarge or shrink the models in the scene. This can be used to compensate the different unit settings between Blender and iClone. Note: iClone's system unit is the centimeter.
Uncheck all the rotation corrections to fit into iClone's Z-up world axis.
If your models have animations and you want to export them, then turn on 'Enable Animation'.
'Copy Image Files' is not working. If your scene contains texture maps, then you will have to manually restore the maps after loading them in 3DXchange 4.
Click the 'Export' button to export the FBX file.
For more details on Blender FBX export, please refer to the Online Help.


Step 3. Convert FBX into iClone content.

Run iClone 3DXchange 4.
Open the exported FBX file. Leave the default settings and click 'OK'.

The model is now converted into an iClone format and can now be shown in the 3D view.

Turn on Dummy (Ctrl + D) and use it as a reference to adjust the size and position of the model if necessary.

The model can now be exported as an iProp. In this case, we will make it into a Non-Human Character in order to pose or animate in iClone.


Step 4. Convert iProp to Non-Human Character.

Find the 'Convert to Character' button in 'Character' section, and click on it.

In the pop-up dialog box, you may modify the settings

Bone Bounding Size: select a bone and adjust the bounding size, one at a time. The bone bounding boxes are shown for bone picking purposes when you edit motion in iClone.
Bone Axis: in most cases, the bone axis is X. So unless you are sure that the bone axis of your character is either Y or Z, then just keep the default settings.
Click "OK", and the model will be converted into an iClone Non-Human Character.
Select "File>Export..." or click "Export" tool to open "Export iClone Content" dialog box.

Please refer to 3dXchange4 help for more details on the settings.
Click "OK" to export the character.


Step 5. Animate the Character in iClone

Run iClone4 and load the exported character. If you exported it to the default folder, then you may find it in Content Manager under Custom Avatar.

Switch to the 'Edit Motion' mode to pose or animate the character.

Visit forum for more information


SketchUp to iCloneMaya to iCloneBlender to iClonePoser to iCloneDaz to iCloneVue to iClone
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