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| Material Effects |
| Multiple Texturing Effects and Material Library |
Advanced
material library presets, editing and saving materials include
settings all textures in one file - Diffuse, Bump, Normal,
Opacity, Reflection, Specularity, and Glow.
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| Adjust Color |
Opacity |
Bump |
Glow |
Reflection |
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Create and import any JPG or BMP as a custom texture. Adjust
parameters for textures to fine-tune their appearance. Launching
image editing
software to edit the texture design.
Select
and edit individual textures in any material.
Texture channels include diffuse, opacity (mask and alpha
transparency), bump, normal, glow, specular and reflection.
Real-time display of multiple texture effects.
Access precise UV reference maps to view texture painting
guides.
General UV mapping methods include Plane, Box, Spherical,
Cylindrical, and Capped Cylindrical.
Tile,
rotate, and offset textures for increased accuracy and flexibility
of texture alignment.
Normal map support allows low polygon objects to appear with
high surface detail.
Customize Particle Effects textures with diffuse and opacity
maps.
UV texture animation supports objects with basic users with
simple text editor control and advanced user support for 3D
Studio MAX.
Load and Save (Export) texture files for actors, props and
accessories.
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Advanced Material Effects - Reflection and Refraction |
Create
beautiful mirroring effects with real reflection.
Design fluid and gel effects with real refraction. |
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| Dynamic Texture Effects –
Cel Animation |
Animate textures using a combination of Cel image layout
and a simple text file with instructions on location and timing
of the animation.
Use Cel animation to generate animated textures to portray
flowing effects, display a series of photos, or alternating
text for signs. |
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| Particle Effects |
| Real-time SFX Creation with Particle Systems
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Visual
effects engine with preset library and customization tools.
Create and store particle effects using the simplified user
interface for powerful particle creation, modification and
saving.
Import diffuse and opacity maps for unique texture effects
on particles.
Simulate weather in any scene with real-time weather conditions.
Complete parameter adjustment allows unlimited possibilities.

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| Particle Positioning and Interactivity |
Assign
particle emitters to scene objects or iProps for interactive
display and object follow.
Animated scene objects with attached particle emitters for
trailing effects.
Timeline control of particle emission with start and stop
frames.
Group and store particles attached to props and accessories.
Affect particle behavior when attached to props. |
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| Actors and Particles |
Assign
particle emitters to any actor bone segment.
Animate actors with particle emitter trailing effects.
Use the Particle modification panel to choreograph particle
behavior to actors.
Actor accessories support particles for dynamic scene elements
(smoking cigar, magical sword). |
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| Real-time Particle Rendering |
Real-time
instant preview playback of particle effects.
Alpha, Addition or Subtraction display modes.
Add multiple particle elements to the scene with enhanced
real-time performance. |
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| Sound Effects |
Instantly
spice up your movie with Music and SoundFX Tracks.
Import audio clip at specific frame, or select and delete
unwanted clips using the playbar action segment editor.

Audio blending with fade in, fade out, and volume settings.
Import, copy, paste, move and loop sound clips on the timeline.

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