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SketchUp to iClone WINGS 3D to iClone ZBrush to iClone Poser to iClone DAZ Studio to iClone Vue to iClone 3DXchange |
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ZBrush - a texture magician to turn your low-polygon
model into high detailed surface result
ZBrush is the industry's leading digital sculpting and design
application. Built for artists by artists, ZBrush is a unique
modeling, texture painting and illustration tool that allow artists
to concentrate on their ideas rather than the software. See the
Application Compatibility
table for detailed supported attributes information.
How to convert 3D objects from ZBrush
to iClone through 3DXchange?
Step 1: Generate Color Texture from ZBrush
Color Paint
To paint color map, turn off Zadd, use RGB only, adjust RGB Intensity
for the appropriate color transparency.
Turn color paint to a texture Image, and export color
map as an BMP file
Tool- Texture - Color to Texture (select GUV as default)

Texture - Flip Texture V (all UV in ZBrush is V-Flipped)
Export color map as - BMP file

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Step 2: Exporting
OBJ with Color Map from ZBrush
After you have z-sculpture the model and paint the
texture in ZBrush, switch to the lowest subdivision level if you
want to have a low polygon model as the base in iClone

In Tool - Export menu - turn off Grp, only leave OBJ, Qud and
Txr ON
If check Grp (Group) off , the whole model will
in one single mesh node
Set Export Scale to 10 in Zbursh - Tool - Export,
the size will be appropriate for iClone
To export OBJ together with Color Map, Export OBJ via Tools
menu - Save As , this path will contains
color map in OBJ output
Because the ZBrush texture coordinate is not the same as iClone,
please Flip-V the Color Texture before export.
In Texture Menu, press button
to toggle texture vertical flip
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Step 3: Generate Noraml
Map in ZBrush via ZMapper Plugin
Download ZMapper From http://www.zbrushcentral.com/zbc/showthread.php?t=031281
Unzip ZMapper - copy all files into ZBrush\ZStartup\ZPlugs
After fine sculpturing in highest subdivision level, you can see
the very fine detailed surface

Now switch back to lowers resolution geometry level (Shift-D)
to prepare the normal map for low-res model

Access ZMapper in ZPlugin - it opens a separate program

Open Configuration - select Nvidia TangentSpace BestQuality
as the normal map profile for iClone

Click on Projection Tab - Create Projected
Normal Map , now it starts to calculate the normal map
Shift + mouse drag to move the light and preview the normal effect
in ZMapper
Now - Exit from ZMapper (press top left corner Exit button)
V-Flip and then save the Normal Map as a BMP file
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Step 4: Convert Color-textured
OBJ Models into iClone via 3DXchagne
Load OBJ into 3DXchange, you will see the ZBrush model well displayed
with texture map
However, the default OBJ model exported from ZBrush shows polygonal
sharp edges, you need to smooth it in 3DXchange
Under the "Auto Smooth" button, Input a larger angle. Here we
use value 120 to smooth all neighboring faces below 120 degree
Press hotkey F (Front View) to check the model
orientation, you can rotate and align the object to the scene
root ground level by pressing Align to GND
button
Press Export to send VNS model to iClone content folder
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Step 4: Applying Normal
Map in iClone
Load the previously 3DXchange generated VNS model from ZBrush
OBJ export
Load the Normal Map in iClone - Bump map channel, check "load
as a normal map" ON
In iClone, select the light number, and mouse drag to shift the
light direction in 3D window, you can see surface details.
Please
see the tutorial video for the step-by-step illustration.
Visit
forum for more information
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WINGS
3D to iClone SketchUp
to iClone ZBrush
to iClone Poser
to iClone DAZ
Studio to iClone Vue
to iClone 3DXchange
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| Application
Compatibility - Free
Trial - Examples |