3DXchange is a robust, streamlined conversion and editing tool that connects iClone to a universe of 3D content. Users are able to import bi-ped, animated skin-bone characters and their animations for use in iClone. They can also export iClone characters and animations to external 3D applications and video game engines. Moreover, 3DXchange 6 is enhanced with an optimized conversion performance and editing environment, ensuring that you an even faster and better user experience!
(Please Note: 3DXchange 6 is only compatible with iClone 6, and there is no backward compatibility.)
The Merge Identical feature gives users a big performance boost over 3D models composed with multiple meshes sharing identical materials. By combining mesh nodes sharing the same materials into one object, 3DXchange 6 greatly reduces repetitive draw calls for a better real-time performance. (This feature only support .skp files, other formats will be included for later updates.)
Whether you’re indulging in game development, model build-up, CG design, or motion creation, 3DXchange has been updated to support external tools, to ensure that you enjoy these up-to-date functions.
|For iClone 6 Users||3DXchange 5||3DXchange 6|
|Bring in 3D models to iClone as 3D Props - 3DS, OBJ, SKP for static models - FBX for animated 3D props with multiple motion clips (Please take note that only 3DXchange PRO and Pipeline support FBX, the Standard version does not.)|
|Bring in bi-ped characters and make them ready for iClone iMotion - one-click characterization for bone-skin characters - one-click profile for Human IK, Biped, or DAZ Genesis 2 rig|
|Bring in non-human characters and their corresponding motion clips - animals, creatures, etc|
|Facial Rig for Lip-sync and Facial Puppet Animation - full facial bone/morph mapping|
|Import human motion files - BVH, FBX and motion capture data - Retarget motion for different body-scale characters|
|Export 3D Models - OBJ (static object, replace mesh, paint & sculpt, create face morph data)|
|Export Character and Motion - BVH (motion data) - FBX (bone-skin character, motion data, multi-material data)|
|Merge Identical for 3D models composed with multiple meshes sharing identical materials|
|Interactive lighting & 4 Scene Mode selection|
|Scene Tree Show / Hide|
|Content Export License - only for Pipeline version users||iClone 5 or below||iClone 6 or below|
|Program||Usage||30 days||No limitation|
|Export content in iContent (iClone native format), FBX, BVH, or OBJ
*If you export 1 character with 3 motions in one FBX file, you will spend 4 export times.
|15 times||No limitation|
|Export Length (Motion)||30 seconds||No limitation|
|Login to activate||Required||No limitation|
|Content||Live content preview and purchase||Yes||Yes|
|Bonus character resource pack||No||Yes|