Reallusion has released the latest version - iClone 3.2. You can click "Upgrade Now" to download the patch to install directly or "Know More" to see the detail features in 3.2.

Upgrade Now for the Following 3.2 New Features
 

iClone BackStage Live Access

  • Preview hundreds of models and motions for free inside your iClone3 scene
  • Easy Search and Preview features to find what you are looking for
  • Manage your purchases and downloads with the Online Inventory System
  • Audition Actors and ‘get it’ fast with Live Activation
  • New Marketplace for Certified Content Developers (CCD) debuts in December
WidgetMe - Transparent Flash Movie for the Web
  • Turns your iClone 3D movies to transparent flash videos (iWidget).
  • Directly transfer an iWidget movie into WidgetMe editor after rendering.
  • Send your animated WidgtMe greetings with custom iClone avatars.
  • Share your creations by placing your widget stickers on any web sites.
  • Free content hosting by Reallusion.
  • Cross platform web browser display of your WidgeMe creations.
Flexible Spring for Natural Movement
  • Spring is a dynamic effect in iClone3.1 which can be added to the following targets: Hair, accessories, props, and actors
  • Want more movement? Strengthen or weaken the effect on your chosen targets
  • Female or obese characters can now move with more natural body-weight displacement
  • Create amazing creatures with natural movement for long ears, antennae, etc
  • Three ways to enhance your characters' natural movement with the strength of the flex, how soft or hard the object is, as well as how long the spring action sustains itself.
Material Key Frame Editing and Animation
  • Double-click texture map icons to open a new map.
  • Direct select the target material from a 3D model via Material Picker, quickly locate and edit the material settings for your props, accessories and actor skins.
  • Color Adjustment for the individual texture channel.
  • Support PNG files for transparency maps, the diffuse and opacity maps go into their corresponding channels.
  • Each texture channel has its own material uv setting (tile, offset).
  • Materials such as glow, opacity, bump, specular, glossiness, reflection and color can be set with animation keys on the timeline.
  • One additional timeline track of Material key for props enabling material animation, eg. fade in/out props, change color, reflect, glow, or make the bump animation.
  • New material library provides multi-textured materials with seamless tiling.
Enhanced CloneBone Character System
  • Enhanced UI controls for CloneBone for easier modification and selection, instead of selecting the attached prop, you can now select the bone itself.
  • Enhanced control so you can now enable "look at"’or "link" objects to the bone root itself.
  • Easily transform any body part before or after attachment to CloneBone.
  • Directly pick specific parts of CloneBone characters for quick motion editing- Just like with other avatars.
  • Accessories now support iProp animation, and are also able to have an option for inheritance, which means you can scale the bone and the CloneBone part will simultaneously scale accordingly.
AML Templates and Interactivity
  • New Dummy Objects for Character to Character Interaction, eg. say hello, kick, and hit.
  • Add new AML templates and Dummy objects for sitting and grabbing, eg. users can attach the sit dummy to any chair to make the character sit there, or attach an object to the grab dummy so the character can grab it.
  • Reduce walk foot sliding after stop if invoked by right click menu - move forward in Editor mode.
  • Remove rotate snapping when a character sits down and stands up.