View 3D IMAGES

Place 3D objects in front of a background image
To feel that 3D objects stand out, your eyes first need a reference point or reference object. In this case, a simple 2D background image adds the basic depth reference and the overlapped objects give the depth cue.

* real-time rendered using iClone4


Arrange 2D image planes in 3D space
This example shows you the simplest form of 3D display. It looks like a pop-up card effect or a Mario Bros game visual which arrange image planes on different layers. Since images like JPG, BMP, PNG are all brought in as different layers (front and back) , then you will feel a similar Z-depth just like in the real world.

* real-time rendered using iClone4



Make 3D objects stand out by using an "out-of-frame" or "base line"technique
The most interesting visual effect in 3D Stereo is to see objects pop out from the screen. This makes you want to reach out and grab the object to confirm its existence. This requires a reference point (zero plane) to give you a referable plane from which the object pops out. The reference point is also known as the convergence plane and it allows the character to jump out of the TV frame at the display level. Because of this effect, the viewer may feel that the object stands out among the others.

* real-time rendered using iClone4


Place all objects as deep-in from the display
Another technique is to observe the environment like a fish in a tank or like watching out from a window. In this case the wooden frame is the reference object, and the image is seen through at the end.

 

* real-time rendered using iClone4