Unity4 Mecanim New Pipeline Tutorials

Importing iClone Facial & Body Animation to Unity

The process of creating animations in iClone and bringing them into Unity has never been easier! This tutorial will run you through the process of using iClone’s various motion tools to quickly create your own custom facial and body animation, and then bring your character complete with body motion and facial expression into your Unity project via a single FBX file.

*Note: This tutorial is made with iClone & 3DXchange 5.5 test version. The version 5.5 has not been officially released yet.

Importing iClone Characters to Unity 4

With the release of Unity 4, the import workflow from iClone has become even simpler! This tutorial will run you through the process of bringing your iClone character into Unity in FBX format and mapping the bones to the Unity animation rig for motion retargeting with all motions within Unity. Nearly the entire thing is done automatically, so it's super easy for you!

Importing iClone Motions for Re-targeting in Unity 4

Mecanim is a new animation system within Unity 4 that gives users the freedom to blend motions together and set them up in layers using a new Animator Controller asset which allows you to set up complex and layered state machines for your characters animations. One significant difference between Mecanim and previous animation workflows within Unity is the support of root motion as opposed to in-place motion files. This means that the original animation now must include a change of the root transform position to be effective, which in turn means that your motion creation flow in iClone needs to change as well.

Applying iClone Motions to the Animator Controller in Unity

OK, so you've now created all of your Mecanim-compatible motions within iClone, so how do you apply them to your character? Well, the answer lies in applying an Animator Controller to your character and setting up your own state machine. This tutorial will run you through setting up your blend trees, creating parameters to guide your character's animations, and assigning your motion files to your state machine. Sound complicated? It's not actually that bad, and this tutorial should definitely help you get it done!

Unity Pipeline Tutorials

Importing and Animating iClone Content in your Unity Scene

This tutorial will basically show you how you can easily preview a scene in iClone and recreate the same type of scene in Unity, complete with animated props. You'll learn how to easily import quality iClone props with embedded animations, and apply those animations within Unity, as well as animate iClone props separately using Unity's animation tools. Stay tuned as well for the short animated game trailer at the end, which was done entirely in iClone as well!

Importing Characters with Animation in Unity

In this tutorial, you'll learn how iClone can help you to create your own custom animated content in minutes using a variety of iClone's simple yet comprehensive motion tools and combining them with motions from the expansive content library. By utilizing tools such as Body Puppet Motion, Human IK motion layer editing, Direct Puppet and others, you can create your own quality custom character animations and apply them to your game in no time at all! If you have a custom character, you'll also learn how to adjust your character's T-pose so that it is more compatible with iClone motion tools and the content library as well.

Exporting iClone Characters and Props to Unity

iClone has a huge collection of both character avatars and prop models that can used for your next game project using Unity 3D. In this tutorial, you'll learn how to import 3 different types of iClone content into the Unity game engine. You'll learn how to merge iClone props and import a whole scene, as well as how to assign animated props as game objects and import animations to your character/prop library.

Applying iClone Motions to Unity Characters

All iClone embedded content can be used in any external project royalty-free, whether it be game or strictly CG-related! In this tutorial, you'll learn specifically how to take iClone embedded motions and apply them to a custom-created FBX Unity character in 3DXchange so that they can be used on that same character back in Unity. This is an essential tutorial for users who wish to take any motions from iClone and use them with Unity characters.

Bringing iClone Characters to Life in Unity with Scripting

OK, so you know how to take iClone prop, character, and motion content and export it to FBX format for use in Unity, but how can you actually incorporate this content into your project? This tutorial gives you a little bit of a more in depth look at how you can utilize the motion content from iClone for use as movement animation for any on-screen character. You'll also learn a little bit about how to modify the Reallusion WASD controller script and easily drag in any of your own motions to create a fully-functional game character!

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