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Developer Resource
Tutorials 3ds Max Plug-in Developer Guides More data

* iClone3 developer tools to be released and will be announced in the Forum soon.

Autodesk 3D Studio Max Quick Step Tutorials  
iClone Quick step tutorials on working with Autodesk 3D Studio Max and the iClone 3D Studio Max exporter offer a general overview on how to work with 3D Studio Max to create content for iClone.
Creating Camera Animation for iClone
Create camera animations with 3ds Max for iClone.
All Visitors
Repurposing 3D models Part I: Props
Convert existing 3d models into iClone contents like props and accessories.
All Visitors
Repurposing 3D models Part II: Accessories
Convert existing 3d models into iClone contents like props and accessories.
All Visitors
Customizing the video panel in the Newsroom
Replace the display screen in iClone "News" project with your own images.
All Visitors
Create Custom BVH Profile
Prepare custom BVH profiles for the BVH converter, so you expand the compatibility of importable BVH file formats.
All Visitors
Creating a custom 3d Face inside iClone
Create your own 3D character customized with the face you import from any JPG or BMP.
All Visitors


iClone 3D Studio Max Plug-in  
Trial version - For iClone 1.5 above
15 days for free trial (Updated on 2006.09.14)
Basic CCD Member
Full version - For iClone 1.5 above
Full function and no expiration for 3D Studio Max R7, and R8 version. (Updated on 2006.09.14)
iClone Premium
CCD Member
Full version - Max R9 For iClone 2.0 above
Full function and no expiration for 3D Studio Max R9 (32 bit) version.
iClone Premium
CCD Member
Trial version - For iClone 1.0
15 days for free trial
Basic CCD Member
Full version - For iClone 1.0
Full function and no expiration for 3D Studio Max R6, R7, and R8 version.
iClone Premium
CCD Member


iClone Maya Plug-in  
Beta version - For iClone 2.0
Full function and no expiration for Maya 7.0 version or lower (document is not included).
iClone Premium
CCD Member


3D Studio Max complete Developer Guides  
Indepth guides to working with iClone & 3DS Max Written by: Chris Murray
Author, 3D artist, & Certified Autodesk Training Specialist.

iClone Developer Guides are indepth instructions on the steps necessary to create content for iClone with 3D Studio Max. The iClone Developer Guides offer 3D Studio Max artists a comprehensive guide to constructing iClone characters, 3D scenes, accessories, props, cameras, and more. All gudies are written to flow with existing pipelines.
What's New in 3D Studio Max Plug-in for iClone 1.5
The all new iClone 3DS Max plug-in provides more flexibility and speed for creating and exporting content from 3DS Max for iClone.

1. The exporter now shows a status bar for elapsed progress as Max exports VNS files allowing you to easily see the export process and completion.
2. New multi-map effects with added support for: diffuse, glow, bump, reflection, normal, glossiness, two-sided materials.
3. Live Props and Accessories may now have embedded animation from 3D Studio Max able to be exported from Max and assigned to the model in iClone using the iClone timeline. Produce Live Props like animals, cars, and more objects with life-like behavior or mechanical movement built-in for on-demand playback inside iClone.
4. More enhanced features include UV animation, vertex color, and self-cast shadow


Basic CCD Member
Sample white paper
A glimpse of the iClone content creation white paper.
All Visitors
Introduction
The iClone 3D content developer guides give you a comprehensive understanding of how to create content for use inside Reallusion? iClone. Creating 3D content for iClone means you will be able to move 3D assets from 3DS Max to iClone and include them in iClone created movies. Whether you intend to export content for use in your own film productions or plan to create content packs that are able to be marketed to other iClone users, the 3D Studio Max developer guides for iClone provide an introduction for beginners and useful tools for pros that make increasing your iClone content library a snap.
Coming Soon
Basic CCD Member
iClone Production Workflows and Concepts
This document is preserved to conceptual level discussion and process over view at most. Once you've read this section, you can focus directly on areas relevant to your expertise or use all the documents to become an expert all around iClone developer!
Basic CCD Member
iClone CCD Program Quick start Guide
This quick start guide details the steps you need to accomplish to market your content through the Reallusion Content Developer program.
Basic CCD Member
Creating G2 characters for iClone - New (Updated on: 2007.09.29)
  • Understand the important character concepts unique to iClone.
  • Effectively create and prepare character geometry to export to iClone.
  • Understand how texture and materials are handled on characters.
  • Place, scale and skin the RL Bone system to your character meshes.
Basic CCD Member
Working with materials and shaders in iClone - New (Updated on: 2007.05.25)
  • Create and manage materials for objects and effects within iClone.
  • Understand the basic shaders that are supported within iClone.
  • Know how to achieve various visual effects with materials.
Basic CCD Member
Creating Accessories and Scene Props for iClone - New (Updated on: 2007.05.25)
  • How to create an object to be used in iClone as a stand alone prop or accessory on a character.
  • Successfully prepare animated props and accessories for use in iClone.
  • Latest Update: Add 3 max resource file - Flag, Gun, and Horse
Basic CCD Member
Creating 3D Scenery for iClone - New (Updated on: 2007.05.25)
  • Determine the appropriate type of environment required for your iClone project.
  • Prepare 3D geometry created in 3DS Max for exporting to iClone.
  • Adjust the position and scale of 3D Scene elements.
  • Export data from 3DS Max and import it into iClone.
Basic CCD Member


Using the .VNS Exporter in 3DS Max
This guide breaks down the features and settings of the .VNS exported as its used from Autodesk 3DS Max.
Basic CCD Member
Selling your iClone content on Reallusion.com
The Reallusion Certified Content Developer program enables you to enroll as an iClone user and obtain the tools you need to build content for sale on the Reallusion.com online store. Create and sell content packs for iClone from new prop packs to characters and 3D scenes. The Reallusion CCD program offers developers a way to directly market their iClone ready content direct to the entire iClone community. Earn cash from the sales of your content on Reallusion.com with a revenue share providing upto 50% on every sale of your content pack. Convenient tools for submitting your content make it simple to begin marketing your iClone content packs to thousands of users.
Coming Soon
Basic CCD Member


More Resource  
5 template max files
Basic materials for iClone 3d content creation, include RL Bone, Male, Female, Dummy, and Head template max files.
iClone Premium
CD Member
G1 Character Max Template (source data)
The source max files and texture images of the character in iClone assets, for further modification and creation.
iClone Premium
CCD Member
G2 Character Max Template (source data) - New (Updated on: 2007.07.06)
The source max files and texture images of the G2 character (essential Jack & Jane) in iClone assets, for further modification and creation. Anyone certified for publishing G2 textures are entitled to get the G2 Character Max templates and the white paper. You can apply for these powerful tools for your creation after your certified G2 texture submission.
Certified Artist
for G2 Texture
Training video
See the sample modeling technique for iClone by Chris Murray
Video 1: Scene Setup
Video 2: Tools for Editing
Video 3: Editing the Upper Body
Video 4: Editing the Upper Body Continued
Video 5: Editing the Lower Body
Video 6: Editing the Feet Shoes
iClone Premium
CCD Member

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