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When we first saw Genesis characters perfectly animated inside iClone, in real-time, we automatically knew that an amazing alternative for highly realistic character animation was coming. Reallusion partners with DAZ and exclusively provides a valuable starter pack including the essential content for users to complete the Daz to iClone pipeline. As promised, Reallusion will continue supporting facial animation for DAZ Genesis characters in the next 3DX5 patch release. So, it's great timing to start when DAZ Studio 4 Pro is still available for free!

Reallusion, Inc.

How It Works with iClone
One-click Characterization for iClone
Now animators can import DAZ Genesis characters for use in iClone. Users can bring their own DAZ characters into 3DXchange5, in FBX format, and later convert them into non-standard characters for iClone. Once your characters are converted into iAvatar formats, then you can animate them with motion puppeteering, MixMoves and even the iClone Mocap plug-in for authentic in-house motion building. Lower your polygon count with the DAZ Decimator plug-in and enjoy real-time animations with iClone!
Convert Daz motion for iClone
Importing motions into iClone from various sources and vice versa will be one of the most common funtions you will perform with 3DXchange 5. In this tutorial, you'll get a quick run-through of how you can import BVH motion files via Daz Studio, use the Daz Genesis bone rig template to calibrate them, and then convert and apply them to your characters in iClone.
Convert motion with preset T-pose
The T-pose is the foundation for calibrating your motion import and export in iClone. By adjusting the T-pose, you can fix most problems that your characters have in adapting various motions to their bone rig. In this tutorial, you'll learn the ideal T-pose for use on your iClone characters, and how to calibrate and adjust this. Knowing how to get an ideal T-pose is essential for good character motion results!
Material Refinement for Optimized Character Looks
In this brief demonstration video, you will learn some key tips about how to optimize the appearance of your Daz character when converting it into iClone format. By adjusting the various texture maps of your Daz character in 3DXchange, you can refine the appearance of any character so that it's appearance in iClone format looks just as good as the original. You can then embed them with your character for import into iClone.
Reduce Polygons of Characters using Decimator
This video demonstrates how you can reduce the polygon count of Daz characters for import into iClone in order to enhance their real-time performance. By using the Decimator function in Daz, you can reduce the polygon count on certain key areas of the body to greatly reduce the file size and loading time, and therefore improve the loading speed and resource consumption of your character model.