Full Face Control Puppeteering

The Full Face control Puppeteering uses presets for puppeteering and recording expressions.

 
Using Full Face Control Puppeteering
  1. Make sure the actor has been applied with a voice with either idle or auto motion.

    The actor has an applied voice and auto motion

  2. Go to the time frame where you want to blend custom facial expressions to the existing motion.
  3. Click the Face Puppet button on the tool bar.
  4. Pick a desired profile from the Face Animation Profile list.
  5. Choose a preset in the Full Face Control list.
    Note:
    • The full face profiles give you a matching personality with a unique animation style.
    • It is highly recommended that you use the first two, 1_Chuck and 2_Gwynn, profiles for the actor with real human face in order to get higher realism, gentle animations; the rest are for cartoon characters with more exaggerative animations.
  6. You may need to preview the animations before the real recording. There are two methods to doing so:

    Standard Method:

    Shortcut Method:

  7. Move your mouse to puppet. The selected facial features will then be triggered to move with the mouse cursor. Press the Space bar again to stop previewing.
  8. If you are satisfied with the results in the preview mode, then you may start to record with two methods:

    Standard Method:

    Shortcut Method:

  9. Move your mouse to puppet. The animations will then be recorded into a clip. Press the Space bar again to stop recording.
  10. Once the recording stops, a motion clip with the entire recorded expression will be stored in the Motion Track.