A messenger is a personalized talking message spoken by the character of your choice, in the form of an executable file. You can email this file to your friends as an attachment.
To create a messenger, do the following:
Select a CrazyTalk model for your messenger and specify its facial features, type of motion, expressions, etc.
Create a CrazyTalk script to specify the animation and speech for the messenger.
Click the Messenger tab under Output to start creating a CrazyMessenger.
Browse through the frame selection pane and double-click a frame of your choice to apply it to the talking image. The result is displayed in the preview window. Use the playback controls to test and preview the messenger.
Click Resize Model to change the size of the talking image to fit the messenger frame. After clicking this icon, click and drag across the image to change the size of the image. Drag down to reduce the size of the image and drag up to increase the size of the image.
Click Rotate Model to rotate the talking image. After selecting this option, click and drag in clockwise or counter clockwise direction to rotate the image in the desired direction.
Click Move Model to move the talking image within the messenger frame. After clicking this icon, select and drag the talking image to set its position in the frame.
Click Reset Model to reset any changes in position or size that you have made for the talking image. Use this button if you are not satisfied with the positioning and start the process again.
To specify the Playback Settings, do the following:
Check the Auto Play box to start the talking image playback automatically.
Check the Loop box to play the talking message repeatedly.
To specify the image quality, do one of the following:
Move the Image Quality slider to adjust the image quality.
Alternatively, enter a number in the Image Quality box to specify the image quality.
To specify the sound quality, move the Sound Quality slider to adjust the audio quality.
To create an executable file, click the Package button. The Save As dialog box opens. Specify the name and location of the messenger file and click Save when done.