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How can I fine-tune the model image for
more realistic facial movement?
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The control
point 1, 2, 3
and 4 are the key to control the facial mesh morphing.
1, 2 control the vertical
movement strength and 3, 4
controls the horizontal movement strength.
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Press
Motion Settings on model page and checked
the Head Motion Preview can preview the
movement. If not perfect, you can close the dialog and
try to change the location of control point 1-4.
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How can I make the chin moving more naturally
while talking?
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Drag the
chin control point out of the face.
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Continue
using Head Motion Preview to preview
the result, and drag down the mouse to preview the mouth
open while lower the head.
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How can I fine-tune the model image for
more realistic facial movement?
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The outline
control points should keep to the outside of the facial
area.
Select the complete facial outline
by clicking the wire frame, not the control points, of the
facial outline Then use the Scale
button to resize the entire facial outline so that it lies completely
outside the subject's face.
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Increase
the overall facial movement area.
Expand the edges of the forehead,
chin, right and left ears. These four points control the movement
area when the image is animated. Edit each point's location
to test for proper effect. Select the facial outline and enlarge
using the Scale function for a uniform resize of the facial movement area. Increase
the strength of the shoulder movements by dragging down the
edge of the chin control point. If you want to make the subject's
hair or hat move, drag up the forehead control point.
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How can I fine-tune the blinking movement
for a more realistic effect?
Edit eyebrow area for a natural
blinking action. Click the control line of the eyebrow and
drag it up. If the eyebrow is too low, it may cause distortion
when blinking.
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How can I make the eyes look more real?
If you are not using virtual eyes,
but retaining the eyes in the original picture, move the control
points outside the eyelids to create an even more realistic
blinking action.
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If you are using eyes from the
CrazyTalk eye library , you need to set the eye control points
inside the eyelids This improves the realistic quality of
the animated eyes.
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The talking model's eyes always appear to
be distorted. How can I remove the distortion?
Refer to the previous two tips
to see how to fit the eye and eyebrow control points. If the
distortion still persists during blinking movements,click
the Auto-Fit Anchor Points
button and refit the image. Then make sure
to repeat the fitting steps described in the previous two
tips to fine-tune the locations of the control points.
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How can I improve the mouth movements for
a photo with an open mouth?
Use the Detailed
Facial Mode to keep the upper and lower lips separate.
Use the Force to Close
function to close the mouth while speaking.
The following illustration shows
how to fit an open mouth with the anchor points.
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How can I avoid background movement without
changing the original background?
Use the Background
Mask Editing button and spread out the background
using the brush and clear tools. Don't get the mask too close
to the facial area and make sure that it does not overlap
the head of the model.
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How can I change the background of the model?
If you want to change the background,
first use the Background
Mask Editing button and tightly fit the background
to the image using the brush and clear tools. Then use the
Background Mask Settings
button to choose a custom background.
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How can I quickly adjust the position of
the eyes and the teeth using the Advanced Detail Settings?
When editing the position of the
teeth or eyes using Advanced
Facial Settings, keep the p/q/t/u arrow buttons pressed down
to quickly set the position of the selected feature.

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How can I used the Close Mouth Points feature
to speed up the facial fitting?
When you press the Close
Mouth Points button, the mouth will snap shut causing
the points for the upper and lower lip to move together in
a single line. If your character has a closed mouth, enable
this feature so no dark line is visible between the lips while
the mouth is closed. If your model has an open mouth, disable
this feature so you can fit the points to the upper and lower
region of the lips
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| Before closing |
After closing |
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How do I know which control point is the
upper or lower control points?
Control points that are yellow
in color indicate that they are the upper control points.
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| Control points of the eyelid |
Control points of the upper lip |
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How can I disable head and shoulder movements?
Uncheck the Head
Movement and Shoulder
Movement from the Motion
Settings to disable head and shoulder movement.

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