Puppeteering - Character Transformation
In addition to the Creating a Path Animation method, you may also use the Body Puppeteering Panel to create a character's transformation path.
-
Select a character.
-
Go to a specific time frame where you wish to start to puppet the character's transformation data.
-
Click the Puppet Editor button to show the puppet panel.
If it brings up the Face Puppeteering Panel, then click the
Switch to Body Animation button.
The Body Puppeteering Panel will now show.
-
Press the Move button down.
-
Press the Space Bar to start previewing. (Or click the Preview
button and press the Space bar)
-
Press Alt + Space bar to start recording, or click the
Record button
and press the Space bar to start recording the motion
during puppeteering. The motion can be triggered with the same mouse
manners as you did in the preview mode.
-
Press Space bar, or ESC key, to stop recording.
Note:
|
-
Click the Play button on the play bar to view the puppeteering recording results.
|
-
Go to the time frame in Step 2. Repeat the steps to puppet and record with the Zoom or
Rotate buttons pressed.
The illustration below shows the Zooming results.
-
If you have puppeteered the Move and Zoom data of the character, then you will see the
Transform Path.
|
|
Front view
|
3D view
|