Masking Puppeteering and Multi-Layer Recording
Masking Puppeteering means to puppeteering individual body part by masking out the unwanted body parts of a Body Dummy, when you
are using Full Body Puppeteering. You may extract a specific body part motion from the
presets in the base motion.
Masking Puppeteering
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Select one of the presets in the Base Motion.
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Make sure that you have switched to the Mask tab in order to show the body dummy.
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Press the Space Bar to start previewing. (Or click the Preview
button and press the Space bar)
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Deactivate the body parts of the Body Dummy in order to
mask out the motions from these body parts.
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Use the standard method to preview or record the character's motion. Only the selected body parts will be puppeteered.
Note:
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Click the button to deselect all the body parts.
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Click the Play button on the play bar to view the puppeteering recording results.
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Masking with a Start Pose
Although the presets in the four categories only relate to conversation, idle, mood, and move motions;
you can always start with a custom pose and mask out presets from any of the four categories in order to produce newly
customized motions.
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Select a character.
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Set a pose (sitting pose for example) by using one of the templates in the Content Manager or the Motion Key Editor.
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Using the Masking Recording method described above, puppeteer specific body parts without affecting the pose.
Multi-Layer Recording
Multi-layer Recording is about recording the character motions,
layer by layer. It is helpful when you need to do the
mix-recording. This way, the character can generate thousands of
motion combinations from the limited number of templates. This method
applies to both Full Body Puppeteering and
Solo Body Part Puppeteering.
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Follow the Masking Puppeteering procedure described earlier on this page, and record a motion of a specific body part.
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Go to the time frame when the previous motion starts. Select another motion
preset.
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Pick other body parts on the Body Dummy.
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Puppeteer and record the motions of the un-masked body parts.
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Repeat to record motions of individual body parts (layer by layer). This way you may generate a whole new motion with your own puppeteering.
Note:
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If you do not select other body parts in Step 4, then the motions recorded in Step 1 will be overridden.
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Click the Play button on the play bar to view the puppeteering recording results.
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