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CrazyTalk Animator 2 Free Update & Paid Upgrade
This upgrade page contains details of the latest release version. You can also check out CrazyTalk Aimator 2 What's New page for more info.

Available below are upgrade patches and packs to ensure you have the latest version of CrazyTalk Animator 2 product installed. A version history is included so you can better understand the new features added or issues solved within a specific release.
  • Official Release Version: 2.02 (v2.02.1406.1)
  • Release Date: 2014-02-17
  • Language: English Version
  •  
     
    *Check out the System Requirement and Edition Comparison.
    • Free Update
    • Paid Upgrade

    CrazyTalk Animator 2.02 (v2.02.1406.1) update patch

    Format: .exe
    Last update on 17th February 2014.
    Check out the Version History for details.


    Version
    File Size
    Download
    For CrazyTalk Animator v2.02 above
    Standard, PRO, and Pipeline Edition
    25.5 MB


    Upgrade to CrazyTalk Animator 2 Standard
  • For all Reallusion full version members (premium plus)
  • List Price: $49.95
  • Upgrade from: $29.97
  •  
    Upgrade to CrazyTalk Animator 2 PRO
  • For all Reallusion full version members (premium plus)
  • List Price: $179.95
  • Upgrade from: $107.97
  •  
    Upgrade to CrazyTalk Animator 2 Pipeline
  • For all Reallusion full version members (premium plus)
  • List Price: $299.95
  • Upgrade from: $179.97
  •  
    Upgrade to CrazyTalk Animator 2 PRO
    Power Tools Bundle
  • For all Reallusion full version members (premium plus)
  • List Price: $329.75
  • Upgrade from: $179.00

  • This bundle includes:
    - CrazyTalk Animator 2 PRO
    - G2 Power Tools Vol.1
     

    Note:

    • Don't know how to upgrade? Click here to see the step by step illustration.
    • Ugrade price is applicable for the different purchase users. For CrazyTalk Animator purchased users, please logon your premium page to view upgrade options and pricing.
    • CrazyTalk Animator 2 can run alongside with CrazyTalk Animator 1. You can install CrazyTalk Animator 2 trial or full version without removing CrazyTalk Animator 1 program from your system.
    • Box version Upgrade: Please first register your product on Reallusion's Premium Member page and get the upgrade offer. For any further upgrade questions, please contact Reallusion Support and provide your purchase ID number and serial number for further assistance.

    Still have questions?

    Please contact us and provide the detailed product version, serial number and purchase ID information in order to accelerate the process for the upgrade package.

    CrazyTalk Animator 2 Version History

    v2.02 (2.02.1406.1) released 17th February-14

    Function Added:

    • Added “Apply All” for “Copy Similar” in Sprite Editor in Composer Mode.
    • Added “Turn to Multi-angle Character” in Composer for character creation with single angle source.
    • Added “Load Pose Swf Files” for DrawPlus G2 Character creation workflow.
    Function Enhanced:
    • Allow continuous application when Copy Similar is pressed in the Sprite Editor in Composer Mode.
    Content Updated:
    • Fixed: Fixed “YAY!” profile makes body and head separate in body Puppeteering.
    • Fixed: Action Menu>Water_3D cannot apply some action (Stand_phone_start/loop/end).
    • Fixed the visual defect in 3D Motion>Dance_Ballet.
    Bug Fixed:
    • Fixed Continuously applying .ctFCS to G2 characters causes occasional crash.
    • Fixed Check for Update, program data not sent to server correctly.
    • Fixed: Fix possible crash in 2D Motion Key Editing for character with accessory.
    • Fixed: PopVideo default value not set as Loop during playback.
    • Fixed: Using rotation tool in Human-IK Editing sometimes results in two views not synced.
    • Fixed Super Sampling doesn’t work for small size output.
    • Fixed when camera mode is Orthographic 3D view changes along with output size.
    • Fixed Transparency issues with PNG/TGA/PopVideo Export.
    • Fixed: Object track is sometimes not shown in Timeline track menu.
    • Fixed: Possible crash when using 3D Motion Layer Transition curve within a 2D Motion Clip.
    • Fixed: Some SWF files with large image sizes cannot be saved in CrazyTalk Animator.
    • Fixed: Incorrect Left & Right arm motion results when 2D Motion Clip applied.
    • Fixed Possible surplus lines appear at the edge of transparent objects once graphic card’s Mipmap is set to active.
    • Fixed: Failed to edit Upper Torso image by using Launch External Image.
    • Fixed: Accessory offset during character reload.
    • Fixed: Head motion not cleared when right click menu>Remove Motion function is used on a Motion Clip in timeline.

    v2.01 (2.01.1231.1) released 31st December-13

    • Fixed: Possible crash with some UAC settings when selecting a puppet profile.
    • Fixed: Program crash and close when Actor Puppet panel opened.
    • Fixed: Program crash under certain conditions when performing face fitting.
    • Fixed: Audio not updated when Undo/Redo is used in Composer.
    • Fixed: World axis disappears when exporting video and images.
    • Fixed: Remove Animation & Reset commands close motion tool panel.
    • Fixed: Loading DRM iMotion & Flattening or Exporting 3D Motions causes occasional crash.
    • Fixed: Motion length incorrect when using Collect Clip command that includes facial motion.
    • Fixed: Double-click in Camera transform track causes objects to disappear from 3D view.
    • Fixed: Certain G2 characters fail to maintain render style color changes when reloaded.
    • Fixed: Cannot sync the audio keys between Audio modify panel and Timeline track.
    • Fixed: Cannot preview the calibration of “ALL” and “EYE Blink” in Face Fitting Editor.
    • Fixed: Inconsistent animation key priority between the Face & Lips tracks.
      - Facial track priority should be: Sprite Switch > Viseme > Facial Expression.
    • Fixed: Cannot add camera key when double-clicking on the camera track in the Timeline.
    • Fixed: Objects or characters will disappear if the default camera key (frame 1) is deleted.
    • Fixed: The position of Joint Masks will be reset after changing a body sprite.
    • Fixed: Morph-based head texture update failure after launching texture in external image editor.
    • Fixed: Opacity key cannot be updated instantly on the opacity track in the Timeline.
    • Fixed: The on-screen display will not show correctly after Windows restore.
    • Fixed: Program crash when accessing Content Manager due to User Account Control settings.
    • Fixed: Safe Area shows abnormal blue grids.
    • Fixed: Occasional program freeze when launching from the login menu.
    • Fixed: Play Bar indicator freeze.
    • Fixed: Hotkeys unavailable during Facial Puppet recording and preview.
    • Fixed: Left & right eye operation not synched during Facial Puppet.
    • Fixed: Animation data error may occur when stop is pressed at frame 1.
    • Fixed: Animation data error may occur when Default Pose is pressed at frame 1 from the 2D Key Editor.
      - This may result in faulty and unexpected motion issues if further motion editing is performed.
      - To remedy, select character and press the ‘Ctrl-Alt-F’ hotkey to validate the data.

     

    v2.0 (2.0.1214.1) released 16th December-13

    Prvious Versions >

    v1.2 (1.2.2010.1) released 18th August-11

    • Added: SWF output.
      - See the online help for details
      - See the benefits & applications
    • Added: Increased audio limitation to 8 character voices (original was 4).
    • Fixed: Feet sliding issue in the Actor Key Editor.
    • Fixed: Motion Keys disappeared after ungrouping motion clips in the Timeline.
    • Fixed: Prop command issue after props were attached in the Composer Mode.
    • Fixed: MP4 quality issue during export.

    v1.11 (1.11.1614.1) released 18th April-11

    • Added: Support for Virtual Machine on Mac.
    • Added: Supersampling in export function. (elimination of jagged/pixelated edges)
    • Fixed: Crash issue when applying Facial Components from the Face Library.
    • Fixed: Motions disappear after ungrouping motions in the timeline.
    • Fixed: Thumbnail display replacement issue in the Sprite Editor.

    v1.1 (1.1.1516.2) released 23th March-11

    • Added: Layer editing in Scene Manager.
    • Added: Save motion option with custom layer key.
    • Added: Multiple props selection with merge function.
    • Added: Flexibility on project timeline editing. Able to delete or insert frames into a Project.
    • Added: Able to scale the window size for Face and Body Fitting.
    • Added: New connection points to a character for auto snapping when exchanging content.
    • Added: For the convenience of the users, we changed the policy to allow for up to TWO simultaneous installations on separate computers. The policy remains a “single-user license”. Permanent use on more than one computer will require an additional license.
    • Enhanced: Action Menu Editor with full editing features including; add, remove, rename and sort.
    • Enhanced: Better Performance on Switching Modules such as; Key Editor, Face/Motion Puppet, Character Composer and Load Project.
    • Enhanced: SWF file compatibility.
    • Enhanced: Motion Layer for Sprite Switching - the Sprite Switch timeline interface is enhanced by using effect ranges to replace keys; now the Sprite Switch track will have the highest priority as it will overwrite sprite animation in other tracks.
    • Enhanced: SWF file compatibility with vector image rendering resolution so it can result in smooth vector curve after rendering export.
    • Changed: Content purchase entrance now moved from Backstage application to the Reallusion City Marketplace.
    • Fixed: Prop layer order issue.
    • Fixed: Sound issue of videos exported with popvideo prop inside.

    v1.01 (1.01.1208.1) released 8th December-10

    • Fixed: Large-sized textures that caused the application to crash while in Detail body mode during Actor Fitting.
    • Fixed: Update- Machine ID security mechanism.
    • Fixed: Could not use the Space key to preview inside the Puppeteering panel under special conditions.
    • Fixed: Picking Image Layers inside the Scene Manager would cause the application to crash while in 3D view mode.
    • Fixed: Too many Timeline Tracks caused a slow playback.
    • Fixed: Eyes became blank after Facial Fitting with some old ATI graphic cards.
    • Enhanced: Enhanced timeline resource control, to avoid overhead during CPU loading