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Automatic face & body Motion Templates
CrazyTalk Animator allows you to add instant motions including full face, eye, mouth and body track performances, all at the same time.
Simply drag any of the available "Perform" templates from the library and drag them into the Timeline to apply instant facial & body animations.
Face & body motions can also be saved individually or together for flexible arrangements.
Real-time Puppeteering -- full body control
Use a mouse or any other handheld device to create a character's body animation. Simply select the body parts and puppet behavior, and control the animation as you playback or record in real-time.
Two Body-Puppeteering modes for enhanced body control; in the"Base motion" mode you can animate the entire body by using any of the 70 puppet profiles found in 4 categories: Conversation, Idle, Mood and Move; in "Body Part" mode, you may animate individual body parts by using 72 puppet profiles found under 4 categories: Arm, Head, Hip & Torso, and Leg.
Control the entire scene with the pan, zoom and rotate tools, or animate individual body parts by using the Mask Selection tool.
Real-time Puppeteering -- custom speed & exaggeration controls
Puppeteer characters with the Mouse or Slider control modes, and add both exaggeration & speed strength adjustments.
Full freedom to adjust motion strengths to specific body parts with the Slider control mode. Make characters jump higher, lean right, kick right and do just about anything.
Create unlimited animated combinations with puppet profiles, body masks and individual motion strengths.
Real-time Puppeteering --
full facial control
5 default puppet profiles instantly define personality performances. Puppeteer with personality with embedded profiles including; Wicked, Goofy, Youthful, Attractive and Grumpy.
Add six emotion styles each with advanced select and de-select layer editing capabilities.
Detailed property parameter settings for single muscle motions. Assign different weights to specific muscle movements during the real-time puppeteering.
Besides morph-based animation, it also allows you to change different face & body sprite (individual body part) during the animation for sprite-based animation.
Smart puppeteering with appropriate sprite matching for rich facial expression or appropriate gesture performance.
Key Editor -- body IK & FK control
3 Modes to set body motion keys in your character: Pose, Body and Face.
Full freedom to set individual custom keys, default keys and save poses for flexible editing.
Use Pose mode with IK editing for authentic character posing; use the Body and Face modes with FK editing for advanced key framing and motion layering.
Select individual or multiple body parts to puppeteer by dragging your mouse cursor around the editing area.
Rotoscoping animation from an overlaid video.
Key Editor --
face feature control
Select individual or multiple facial features, and puppet their behaviors by dragging the mouse cursor around the editing area.
CrazyTalk provides full control over puppet facial features, mouth openings, emotional expressions and more. Move your cursor to experience blinking eyes, wrinkling noses, dropping jaws and more.
Auto Lip-sync from text & audio for Morph and Sprite animation
Import a WAV file or record your own voice by using the built-in audio capture function.
Enjoy a vast phoneme databank that automatically lip-syncs to your image.
Advancements in Text-to-Speech offer better quality for all end-users, and additional solutions for text-driven voice performances.
Audio support for both Morph-based and Sprite-based lip-syncing animation.
More about TTS
Key Editor --
Stretch & Detach Animation
Create stretch animations - scale individual body parts by using the Transform tool inside the Key Editor.
Create detach animations - move body parts during character animation with the FK control.
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