Using Body Transform - Transform any Body Parts

In Pose mode, you can only set the pose to characters. If you need to adjust detailed body parts, then switch to Body mode in order to fine-tune each body part with exact values.

Enlarge to Create Visual Space Sensations

Although characters in CrazyTalk Animator are flat (2D view), you can always change body sizes to create a visual space sensation.

  1. Select a character and open the Body Key Editor.
  2. Set a pose.
  3. Pick individual body parts and change the size of each one.
  4. Click the 3D View button to view this character.

    Although the character appears to have a visual space sensation, it is still actually flat.

Stretching Animation

  1. Set the character's pose in the Pose mode.
  2. When the Body Key Editor displays, click the Body button.
  3. The dummy pane will change to a detailed one.
  4. Click one of the body parts, on the dummy pane, or click the part directly on the character. A transform handle box will appear around the body part.

    Please refer to the Transforming inside the Working Area section for more information about using the transform handle box.
  5. Un-proportionally scale the selected body part.

    Please note that the child node (the shoe in this case) will also be affected.
  6. Modify the child node in the same manner, to get the best results.

Detaching Animation

In addition to editing the size, you may also move the body parts away in order to create a detaching animation.

  1. Select a character and open the Body Key Editor panel.
  2. Go to a desired time frame where a body part starts to detach from the character and set a pose.
  3. Go to another time frame and move the body part away (You may optionally resize the body part).

    Note:

    • If the character's head is sprite-based, then you may click the Face button to change the body dummy pane to the face dummy pane. Please refer to the Using Face Mode - Facial Features section for more information.