Head Types in CrazyTalk Animator

There are three types of heads in CrazyTalk Animator. You can create them by loading and fitting with an image, composing with various feature parts, or mix up these two types of head.

Morph-based head

  • This type of head is created by the Face Creator. The eyeballs and teeth are inside of the head like a real person. Please refer to the Creating Face From a Photo section for more information.
  • You can also modify this kind of head by the Face Creator in the Character Composer.
  • Sprite-based head

  • This type of head is created by the Character Composer. Each facial feature is pasted onto a face to composite a head. Please refer to the Using Predefined Sprites to Compose a Face section for more information.
  • If you want to modify this kind of head, then you need to use the Character Composer.
  • Get more facial sprites from "Facial Component Library - Comical Style".
  • Hybrid head

  • You can mix up the two kinds of head to generate special character by both creating methods above, as well as modification.
  • The facial features from the Face Creator and from the libraries in the Character Composer >> Head can be puppeteered or set facial keys simultaneously.
  • Please switch to the Actor >> Head, and apply hybrid head from the Head >> Human >> Hybrid library.
  • If you need to add expressions to the head of this type, then please refer to the Solo Feature Selection Puppeteering section for more information.