The actor transformation pivot is the base for an actor to move, rotate, or scale. A character with the pivot correctly located ensures correct rotate or scale results (the movement result will be less obvious even if the pivot is offset).
The pivot of a standard character in CrazyTalk Animator is always, by default, at the center of the pelvis and is displayed as a gray circle when you select the character.
If you encounter an eccentric pivot issue, then you need to follow the steps below to resolve the problem.
A different pivot position of a character can result in different rotate or scale situations.
Offset pivot and Rotate |
Offset pivot and Proportional Scale |
Offset pivot and Non-Proportional Scale |
The character's initial position must be set to the center in the composer to avoid the situations above.
Offset pivot and Rotate |
Offset pivot and Proportional Scale |
Offset pivot and Non-Proportional Scale |