The Motion Layer tracks are important tracks for fine-tuning an actor's motion. You may
generate simple Key Frame Animation or add
Animation Layers to an existing
animation clip.
Given a motion on a character- before the motion is modified with a Transform key.
The motion will be modified after being affected by a Transform key.
Given an existing motion of a character - before the motion is modified with a Sprite switch.
The motion will be modified after being affected by a Sprite switch.
To fully understand Key Frame Animation, you will need to
remove all the motion clips
in the Motion main track. Then create your
own key by key motion for the actor.
Follow the steps below to generate Key Frame Animation.
Select a character, and go to the desired time frame to create the first motion key with the Body Key Editor.
In the Body Key Editor window, utilize the
Pose and
Body mode to set a
motion key.
Go to another time frame.
Add another key.
Play the project to see the results. The transition effect will automatically be generated between
these two keys.
Another powerful feature of the Motion Layer is to fine-tune the motion clips on the Motion main track. The keys on the Motion Layer track have the highest priority for the bone offset.
If you need to eliminate any influence from previous transform layer keys, then you may use the Default Pose feature to set an initial data to all the virtual bones, so that the original pose can be retrieved.
In the last example, the character bends from the middle of the motion up until the end of the clip. Please follow the steps below to reset its pose at the end of the motion: