Composer User Interface Introduction

The Composer Mode is an advanced feature for you to modify or re-compose the existing characters or props.

A. Left-side Tool Bar

Name

Description

1. Color Editor

  • Click this button to adjust the color settings for the image of the selected sprite. Please refer to the Modifying the Textures of the Sprite Elements section for more information.
  • 2. Sprite Editor

  • Click this button to add more media to the selected sprite. Please refer to the Sprite-based Project sections below for more information about the sprite.
  • 3. Face Fitting

  • Click this button to start the Facial Fitting wizard for modifying the selected character's facial data. Please refer to the Creating a Face from a Photo section for more information.
  • 4. Launch

  • Click this button to open image-based elements in a sprite with an external image editor. Please refer to the Modifying the Textures of the Sprite Elements section for more information.
  • 5. Edit Mask

  • Click this button to edit the mask of an image-based element in a sprite. Please refer to the Editing the Background Mask section for more information.
  • B. Top Panel and Content Manager

    Click the buttons on the top panel to switch to the corresponding library of the Content Manager. Please refer to the sections below for more information:

    C. Scene Manager

    Under the Composer Mode; you may see the parent-child relation of a content in the Scene tab, or rearrange their layering order in the Layer tab.

    1

    Scene Tab

  • Possesses the same features as Stage Mode.

  • Displays the sprite-level of items and their hierarchy.

  • 2

    Layer Tab

  • In the Layer tab, you are able to change the layer order for each sprite. Please refer to the Changing the Layer Order - Body Parts and Facial Features and Changing the Layer Order of Sprites sections for more information.