Facial expressions could come from different tracks. Therefore, during playback, the program must have a specific priority when a time frame contains data from different tracks.
Sprite-based head
The facial expressions generated for the Sprite-based head can be from the S tracks, the Motion Clip clips, the Face Clip clips, the Face track keys, the Voice Clip clips and the Lip track keys. When the project plays and meets all these clips or keys, then there is a certain priority for displaying the effect from these tracks.
- General Facial Features: Switches in the S track > Clips in the Facial Motion track > Clips in the Facial Clip track > Keys in the Face track.
- Mouth: Switches in the S track > Clips in the Voice Clip track > Keys in the Lip track > Clips in the Facial Clip track > Keys in the Face track > Clips in the Facial Motion track.
Morph-based head
The facial expressions generated for the Morph-based head come from the Face Clip clips, the Face track keys, the Voice Clip clips and the Lip track keys.
- Clips in the Voice Clip track > Keys in the Lip track.
- Clips in the Facial Clip track > Keys in the Head, Face, Eye tracks.
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