Clip and Key Priority - Face

Facial expressions could come from different tracks. Therefore, during playback, the program must have a specific priority when a time frame contains data from different tracks.

Clip and Key Priority

Sprite-based head

The facial expressions generated for the Sprite-based head can be from the S tracks, the Motion Clip clips, the Face Clip clips, the Face track keys, the Voice Clip clips and the Lip track keys. When the project plays and meets all these clips or keys, then there is a certain priority for displaying the effect from these tracks.

Morph-based head

The facial expressions generated for the Morph-based head come from the Face Clip clips, the Face track keys, the Voice Clip clips and the Lip track keys.

Note:

  • It is highly recommended that you ungroup the clips in the tracks mentioned above, in order to find the timing relation between keys, and adjust them into track priorities.
  • Please refer to the Facial Clips and Keys section for more information.