Andre Peisker My name is Andre Peisker and I come from Germany. It all began in my early childhood years where I developed a passion for film and later video games. Feature films such as Star Wars and Star Trek always fascinated me. They gave me inspiration, visions and ideas, but then I didn't know how to bring them to life. In 2009 I discovered iClone which opened so many possibilities for me at an affordable price. I never had any formal education in this field so I started my first trials on an old laptop, which showed me quiet fast that it would not be up to the standards for the work I wanted to achieve. So I had to organise a new PC that would exploit the full functionalities of iClone. When all systems were ready to go, using iClone fully awoke my passion for computer generated animation. Since then I work towards bringing my ideas to life. This takes a lot of time because I am a one-man company and do absolutely everything by myself. Actually everything is self taught - "Learning by Doing" is my motto! |
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iClone Science Fiction Movie Director Q: Endless Space looks like quite an undertaking and the trailer takes us through some epic clips. Can you tell us about the movie's story?
The film will have more key characters; it is hard to now reveal more on the plot of the story. So at the moment, I can only say so much. Q: The space scenes and battle clips have some nice ships. Can you talk about how you acquired your 3D models and discuss the time it took to put those scenes together. How did iClone help with saving time in putting these together? If I aquire a ship then it gets completly deconstructed and I then rebuild it to my precise specifications for the part in the film. This way it is possbile to make many different kinds of ships out of just a few. It is a long process until the ship is up to my standards to be used. I buy my 3D models on different online plateforms, but mainly at DAZ. I need a long time to put the single scenes together. The more elements, the more time is needed and sometimes it takes a few weeks to complete. iClone saves me a lot of time, especially with rendering, when compaired to other 3D programs.
Q: The characters in Endless Space have a great look. Did you create them in iClone? What were some of the best tips you can give users about creating high-quality characters for iClone? Can you talk about working with DAZ content and share your thoughts about the DAZ to iClone pipeline?
Q: Endless Space showcases the real-time special effects available in iClone, like real-time HDR. How was your experience with the real-time VFX and what can you share about using those with your scenes. Q: We noticed some use of Reallusion iClone content packs in the movie trailer. How did the Reallusion content help you and what packs did you find most useful?
Q: The trailer and story look great. Can we expect to see an Endless Space full-length movie or series in the works? ================================================================ |