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『iClone 3』は、ステージを設定して乗り物や草木などのオブジェクトや背景を置き、キャラクターを配置して動きをつけるだけで簡単に3Dムービーを作成することができる画期的なソフトウェアです。今まで3D作成はなかなか敷居の高いものでしたが、『iClone 3』を使うことで様々な人が3Dムービー作成の楽しみを味わうことができます。『iClone 3』の特徴的な機能のひとつとして、お手持ちの顔写真を元にオリジナルの3Dキャラクターを作成する機能があります。 この機能では、ステップ方式に作業を行うことで簡単に顔を編集してオリジナルの3Dキャラクターを作成できます。自分や友達の顔写真でキャラクターの顔を編集すれば、3D空間に出演させることが可能です。 また、Googleの提供するサービスの「3D ギャラリー」から好みの3Dモデルを検索し、付属ソフト3DXchangeを使用することで、世界の有名な建造物などをiClone 3へ簡単に取り入れることができます。
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Other Enhancement |
- Fit hair to any head with correct scaling and offset:
add hair offset setting in the head modify panel and allow
users to define the hair offset value for different head
shapes. The offset value stores in the head and actor
files.
- Add water, tree ON/OFF option in the scene manager.
- Press Esc to escape from the grass plant or mower mode
to the camera mode.
- Clear UV animation with Reset Animation and right click
menu "clear all animation".
- iProps can be attached to actors as accessories. iProps
remain interactive after attachment.
- When replacing a character to a currently highlighted
character, all animation settings including talking scripts
can be reserved.
- Users are able to load FLEX templates settings.
- In the default setting, the Auto Add Idle Motion is
turned off, which makes animation editing easier for beginners.
To turn Auto Add Idle Motion on, select the actor, go
to Actor - Persona, turn on Auto Add Idle Motion.
- Enhance facial animation and reduce jitters.
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Program Bug Fix |
- Able to load most of iClone2 projects without crash.
- Follow Camera sometimes does not follow in the Direct
Mode.
- Material – UV Settings – Rotation, the rotation
uv function does not rotate.
- Remove the stretch of FLEX objects when moving the
slider or edit a project.
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Content Updates |
- Update Vehicle Dummy in Props gallery.
- Use G3 Heads to replace all G2 heads including Jack
and Jane.
- New high realism spotlight and point light templates
in Stage - Light - Light Room.
- New seamless multi-texture materials in Material Library.
- Enhanced animation when actors operate iProps (sofa,
drink, bed).
- Remove the seam between the sky and the terrain by replacing
all sky contents with sphere models.
- Add Dynamic Spring Objects - tail, antenna, blob, eyes.
The objects can bounce with the actor's motion.
- Include complete 3D Surface content (20 items).
- Include complete 3D Blocks content (more than 100 items).
- Fix UV iProp control naming – fast, medium, slow.
- New demo projects - available in the default library
or content resource pack.
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| Production
Environment |
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| Right-click
Menu System: |
- Each type of object has its own list of actions
and tools. Just right-click any model to bring up
the object menu and your options for editing and interactivity
are there.
- The Right-click Menu System keeps you from having
to search everywhere around the user interface for
the right tool.
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| Tab
Track Editing: |
- Create action in your movie using actors, props,
etc, and scrub the playbar to select an area that
needs refinement. Then, re-record what you don't like
from the chosen playhead position.
- You will see yellow highlighted action segments
when you tab or reverse tab on the playbar. The segments
in the playbar correspond to the active selected object
or actor.
- Tab Track Editing helps you to easily jump to a
motion editing point, delete old data, or record new
motion and do it all from the main playbar.
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| Direct
3D Object Manipulation: |
- Inside the 3D viewer, make multiple object selections
and directly click and drag to move, rotate, scale,
copy, and delete. It is no longer necessary to touch
modify panel for object positioning.
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| Scene
Manager: |
- All assets in your project are listed inside the
Scene Manager user interface panel.
- Quick access lets you locate any object without
the need to search the scene to find your model.
- Pick an item and then name or rename it in the Scene
Manager.
- Select an item from the list and press the (F) key
to instantly pop the front camera view to that object.
- Use the Scene Manager to hide items so you do not
waste 3D rendering power.
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| Casting
& Actor Style |
G3
Character: |
- Meet Trey and Trinity - the new iClone3 G3 actor
body styles.
- G3 actors are lower polygon for better performance
and higher quality with the use of texture shaping
normal maps.
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| Content
Creation Pipeline: |
- Plug-in for Autodesk 3DS Max Character Studio to
generate character motions or rig custom character
models.
- Zbrush Zmapper generates normal maps with the iClone3
OBJ actor template. Create actors with wrinkles or
better body definition and muscle tone.
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| Motion
& Interactivity |
Attach
and Link: |
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- Attach and link selected objects to a parent object
to create a component of linked objects.
- Detach your linked component and reuse it after
you add them to the library. This allows any linked
component to be taken apart even after saving.
- Link and detach the relation during animation so
objects can be attached and released from other objects
in motion. For example, throwing a ball. The ball
begins linked to the hand to follow the motion of
the hand and then detached when thrown into the sky.
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| Motion
Editing: |
- Motion Building System with IK and FK (Forward Kinematics
and Inverse Kinematics).
- Create and edit actor motion in-scene within the
3D preview window.
- Directly pick the target segment of the body (arm,
finger, leg, etc.) and pose your actor with ease.
- In Director Mode, puppet the actor through the scene
and switch to Editor mode to modify the animation.
- Motion Layer editing is designed to easily modify
and blend motion capture files with custom motion
and poses.
- For example: Load a motion clip like a walk-cycle
and then pose and animate the arm with the motion
layer so the actor can walk and wave combining the
motion clip from the iClone library with your own
custom animation.
- All motion editing features of the previous Motion
Editor are replaced by the new motion builder timeline.
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| CrazyTalk5
CTS import: |
- CrazyTalk5 compatibility adds the power of real-time
facial puppeteering and facial motion clips.
- Use CrazyTalk5 to create an unlimited library of
facial animation and non-verbal expressions.
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| Props
& Scenes |
Natural
Water: |
- An oasis in iClone, beautiful water with refraction,
reflection, custom speed, clarity, color, underwater
fog.
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| Tree: |
- Tree Editor, allows you to select and add trees
to the scene from the tree library, edit the tree
size, rotation position and texture.
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| Grass: |
- Grass editor – Choose from various grass types,
size, brush size, density.
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| Special
Effects |
Material
Editing: |
- Assign custom Diffuse, Opacity, Reflection, Refraction,
Glow, Bump and Specular maps to any object.
- Texture map thumbnail preview in the Modify panel.
- Save sets of texture combinations as Materials for
complete texture archiving.
- Change the opacity of any object with a slider bar.
- Directly adjust the color of objects with the Color
Settings slider bars and Diffuse, Specular and Ambient
color picker.
- Animate textures to create moving water or slideshow.
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クローンボーン (キャラクター/カスタム) |
G3ヌードキャラクター |
Katana Fighter |
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