iClone3 PRO delivers ultimate productivity with
track editing and precise timing control of all dynamic movie effects.
The total Timeline panel and animation editing tracks are the major
difference between iClone3 PRO and Standard editions.
Use the Timeline to also define and collect action segments
from your scenes and export them as custom actor animation
and prop animation files to increase the iClone content library.
Timeline Editor, the Complete Control Panel for all Movie Elements
Expandable and collapsible track design allows you to focus
editing on single or multiple tracks.
Auto track focus switches the active Timeline to the object
you currently have selected in your project.
Launch actor animation and iProp interactions from the right-click
menu and the Timeline will automatically add the appropriate
motion clips and keyframes to the actor or iProp timeline
tracks.
Play-to-Create Live Motion Recording
Director Mode live recording automatically
updates the Timeline data for further editing.
Control cameras, iProps and puppet actors to walk,
jump and perform any combination of motion clips on
the stage with live interactive control (W,A,S,D hotkeys
or compatible gamepad). Live recorded actor animation
will be added to the Timeline without the need for frame-by-frame
posing and animation.
Director Mode Full Reset to remove the current recording
sessions changes and reverts to the original state before
entering into Director Mode.
Multiple Undo (Ctrl-Z) for incremental corrections
when the Full Reset is more than you need.
Full Avatar Track Management for Multi-actor Dialog and Sophisticated
Motion Performance
Multiple Character Tracks Selection
(Export) – Click and drag to define a selected region
and export the clips and keyframes from one or multiple tracks
as a custom content file.
Move
The data recorded in Director Mode and the Motion Capture
files from the library; each appears as a motion clip that
can be blended or cut with other motions.
Transform
The location of the character as determined by x,y,z coordinates
of the actor’s world position and appears as keyframes.
Perform
The interactive motion clips triggered by the 0-9 number keys
or triggered by other actions. Appeared as motion clips.
Operate
Interactive motion clips between actors and iProps or props.
Motion Layer
Editing the layer to add and blend additional actor animation
to what is already on the Timeline. For example, your actor
can walk with a Move motion clip and you can use the Motion
Layer to edit and pose the actor bones to create a waving
arm motion. The result is a walking and waving actor. Motion
Layers appear as keyframes (Inverse Kinematics and Forward
Kinematics).
Hand
Manage hand gesture behavior and individual finger movement,
speed change and smooth blending. Appears as Motion Clips
or Keyframes in the Timeline.
Face
Voice and Facial Expressions. Every actor has a unique Face
track to record audio with automatic lip sync and emotional
behavior selection. Import audio for new animation or CrazyTalk
files from existing animation. Use silent moods for non-speaking
facial animation. Multiple actor dialog can be timed with
each other perfectly by opening and simultaneously editing
the location of each actor’s voice track. The Face track
displays facial animation as a motion clip.
Look-at
Assign an object, actor or camera to automatically look-at
another object, actor or camera and always follow its movement.
Actors look with eyes and head independently for realistic
gazing. Use the keyframes to toggle look-at on and off or
switch the look-at target.
Link
Set actors, props, particles, accessories or cameras to link
or unlink to any object or actor, eg. get in the car, get
out of the car.
Visible
Turn on / off in-scene visibility of any object with keyframe
control.
Collect Animation Clips for Persona and iProps Animation
Use the Selection tool to group and export selected track
data in the Prop track to transform static props into animated
iProps. Add the export
to the collected data as a file in your custom prop library.
Allow the creation of animated props directly within iClone3;
add more functionality to content creators and alleviate the
need to create animated props only in 3DS MAX.
Flexible Clip Collection which allows you to precisely define
the actor motion output and build new libraries of animation.
Complete Motion Editing with Advanced Timeline Motion Tracks
Motion Layer Generate
key poses and tween their animation with motion layering.
Precisely control the timing of all actor animation with the
motion layer and add or blend additional actor animation to
what is already on the Timeline (Inverse Kinematics and Forward
Kinematics IK/FK).
Perform Track:
Easily change speed and loop motion.
Move Track:
Record all move data recorded from Director Mode.
Combine multiple motions with smooth transition blending.
Loop
Speed
Break Motion:
Separate one motion into 2 or more clips for further
editing or motion segment removal or reversal.
Motion clip and keypose Copy and Paste.
Foot Step Alignment:
Enhances motion of combination and blending of 2 motions.
Align Before
Align Root
Export Selection:
Select and export motion segment as a custom animation motion
file.
Advanced Multiple Camera Timeline System
Professionally Direct the Camera
Use multiple cameras in a location shoot or setup a traditional
3 camera rig to film your scenes. The camera system adds customization,
control and precise timing for every take.
Lens adjustment and animation to achieve vertigo and zooming
effects.
Depth of Field (DOF) animates the focal range of the camera
to achieve filmmaking effects like rack focusing.
Link / Unlink cameras to any object or actor for easy camera
follow. The camera moves with the linked object or actor when
they are animated.
Look-at controls and follows the camera view target from the
camera location. The camera will stay stationary when the
‘Look-at’ subject moves while keeping turned toward
it and looking at it.
Smooth Camera: provide camera path smooth to simulate the
natural camera operation in real production.
Lens
DOF
Link v.s. Unlink
Look-at
Camera Switch Precisely
control the multiple camera switch from a director’s
view. Determine the live camera view with keyframes to capture
multiple angles of the same shot with all the cameras in the
scene and then finalize the order the camera views will export.
Full Featured Lighting System and Timeline Control
Light the
Stage with Exact timing, Color and Effect
Transformation track controls the location and direction
of light
On/Off
Right click menu to switch on/off.
Color Track
Control brightness strength, fade in fade out, and color
change.
Save custom light configurations
in the Custom Light library for later use.
Sound Tracks
Other than each actor’s individual voice dialog track, there
are two additional sound tracks allowing users to easily add
SoundFX to movies with dedicated music and effect tracks.
Move, fade, and control the audio volume over each clip individually.