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| Production Environment | Casting & Actor Style | Motion & Interactivity | Props & Scenes
| Camera & Lighting | Special Effects | Rendering & Output | Advanced Timeline Editor
G3 Avatar
G3 Avatar

New G3 Base Actor: Trey and Trinity

Higher level of detail and lower poly count for faster performance and enhanced visual design using normal maps.

Kane Trey Trinity Violet
 
G3 Head

New model mesh structure with enhanced head shape.

Better facial animation with added jaw bone, tongue and morph targets.

Morph-friendly head for extended head shape modeling.

More facial definition including wrinkles for higher facial realism.

G3 Head is exchangeable with G1 and G2 actors.

Enhanced Body Mesh Model

Better body shape and rigging quality.

G2: 30K-40K mesh vs G3: 10K-15K mesh.

Normal map support adds high visual quality to low polygon models.

 
Motion Building System

Define and create custom hand, finger and toe animation.

Greatly improved IK system, removes foot sliding issues.

3DS Max Character Studio compatible motion production pipeline.

 
Content Developer Tools for Professionals

Create, share and sell completely custom iClone3 actors.

Zbursh support for 3D normal map creation (OBJ – Head and Body).

3DS Max Character Studio bone templates.

Rigged actor template for 3DS Max.

* Tools to be released and will be announced in the Forum soon.

 
 
Casting | Actor Style