|
 |
|
G3 Avatar  |
|
| G3 Head |
New model mesh structure with enhanced head shape.
Better facial animation with added jaw bone, tongue and
morph targets.
Morph-friendly head for extended head shape modeling.
More facial definition including wrinkles for higher
facial realism.
G3 Head is exchangeable with G1 and G2 actors. |
 |
 |
 |
|
| Enhanced Body Mesh Model |
Better body shape and rigging quality.
G2: 30K-40K mesh vs G3: 10K-15K mesh.
Normal map support adds high visual quality to low polygon
models. |
 |
 |
| |
|
| Motion Building System |
Define and create custom hand, finger and toe animation.
Greatly improved IK system, removes foot sliding issues.
3DS Max Character Studio compatible motion
production pipeline. |
 |
 |
| |
|
| Content Developer Tools for Professionals
|
Create, share and sell completely custom iClone3 actors.
Zbursh
support for 3D normal map creation (OBJ – Head and Body).
3DS Max Character Studio bone templates.
Rigged actor template for 3DS Max.
* Tools to be released and will be announced in the Forum
soon.
|
 |
 |
 |
| |
| |
|
| Casting
| Actor
Style |