The facial anatomy and animation of iClone characters have *radically* improved. The artistic quality of my efforts continue to flounder, however, due to anatomical deficiencies in CC bodies. When was CC body anatomy last updated? It seems that it may have been long ago. One key factor is probably the 20K polygon budget. I am asking for a new generation of characters with a higher poly count... maybe 40K.
Yes, I know iClone is a realtime engine. But PCs have gotten faster and more powerful since iClone appeared. If necessary, develop a version of iClone that only runs on higher-end PCs. The crude anatomy of iClone models is holding back quality!