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Step. 4 Facial Animation

Monster Workshop is the first content pack designed with a completely morph-based head system and only supported by iClone5.31 or above. You can use the iClone standard Face Puppeteering panel to control the unique expressions of each character. It also works in combination with audio lip-sync animation.

1. Drag a character into the stage.

2. Go to Animation > Facial Animation and open the monster’s Puppeteering Panel. Make sure you choose the DEDICATED MONSTER FACIAL PROFILES ranging from 12 to 14 to present the correct result for each character base.

3. Select a Face Profile and press the Space bar to control the facial animation with the mouse cursor.

4. The Morph-based head system works perfectly with audio lip sync. Go to Animation>Facial Animation>Modify and you can choose to either record or import an audio file, or use text-to-speech to bring in audio for lip-sync animation.

5. You monster then will talk with uncanny realism.

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