CrazyTalk Animator Content Specifications

What are CrazyTalk Animator Content Specifications?

They are icons designed for users to quickly identify the specifications of CrazyTalk content. The icons might include the following information:

1. Content type definition.
2. Purpose and nature of the content
.

CrazyTalk Animator Native Content  

CrazyTalk Animator Native Content is either designed in-house by Reallusion, or designed by our professional partners. This type of content is guaranteed
for program compatibility and usability.
Vector Graphics  

There are two formats for all CrazyTalk Animator Content: Vector Graphics and Bitmap Graphics. You may scale Vector Graphics materials without losing details and image clarity. This is the best choice when you want to export large images such as Flash files. Inside CrazyTalk Animator, users cannot launch the image for further external editing.
Render-Styles(Supported by CTA 2.0 or above)  

Render Style options that allow you to easily switch between different artistic styles, altering colors and appearances for characters and scenes. We provide 10 one-click template styles in CTA2 including: Line Art, Grayscale, Neon, Pop Art, Retro, and others.
Bitmap Graphics

There are two formats for all CrazyTalk Animator Content: Vector Graphics and Bitmap Graphics. Bitmap Graphics are picture files composed of pixels. This is the best choice when you want to animate intricate patterns and color depth images such as photographs. Inside CrazyTalk Animator users may launch the image for further external editing.

Character Composer Library

Users may customize actors by changing head sprites, head, hair, lower body, upper body, shoes, and props in the Actor Composer Mode. Head sprites include eyes, eyebrow, mouth, nose, ear and face sprites. Users may adjust the colors and images in this mode.

Note: You must first select a character, and then switch to the Character Composer Mode in order to see this kind of content.

Internet Required Content

Internet required content is Digital Rights Management content that is required to verify its purchase record during installation. This type of content cannot be installed without an Internet connection. If a Digital Rights Management content is copied to another computer, or used offline before verification, it will then be regarded as a trial content which cannot be edited or saved. Watermarks will also be displayed on all output materials.
Theme Pack

CrazyTalk Animator Theme Packs contain various items including; characters, props, motions and scenes - all well arranged in the same category.
Actor
G1 Actor (Supported by CTA 1.0 or above)

User can change the bodies for characters directly. The Body includes:

Users can customize these characters by changing the size and the color of the head, hair, lower body, upper body, shoes and props. Users can also edit these images in external image editing software, and later import them back into CrazyTalk Animator.

G2 Actor (Supported by CTA 2.0 or above)

Users can customize these characters by changing the size and the color of the head, hair, lower body, upper body, shoes and props.

In addition, G2 characters have multiple options for angle profiles and render styles. Now users can freely animate 2D characters in 10 different angles, and easily switch between different artistic styles, altering character color and appearance.

G1 Body (Supported by CTA 1.0 or above)

User can change the bodies for characters directly. The Body includes:

Upper, Lower, Shoes, Tail, and Headdress Parts. (If they are included in the Body)

Users can also customize the body by changing the size and color, as well as change the different upper/lower/shoes in the Composer mode. when they finish editing, users can save it as a new body.

G2 Body (Supported by CTA 2.0 or above)

Users can also customize the body by changing the size dimensions and color, as well as different upper/lower/shoe styles in the Composer mode.

In addition, each component of the G2 Body has multiple angle profiles and render styles. Users can access unique sprite elements for all 10 angle profiles for both body and hands.

G1 Head (Supported by CTA1.0 or above)

CrazyTalk Animator contains Heads that can be divided into facial features. These features include; Eyes, Eyebrows, Face, Mouth, Ear, Nose and Hair. Each sprite has its own corresponding elements, which can be puppeteered with your mouse. This type of content can easily show all kinds of emotions with lip-syncing features; once a voice file is imported.

G2 Head (Supported by CTA 2.0 or above)

G2 Heads are divided into facial features which include: Eyes, Eyebrows, Face, Mouth, Ears, Nose and Hair.

Each G2 Head component has multiple angle profiles and render styles. Users can access facial sprite elements for 5 separate angle profiles. The Auto lip-sync and expression system will generate facial animations with corresponding facial sprites.

 

Face

Face functions from the CrazyTalk series include:

• Go from image to animation.
• Enhanced facial fitting.
• Natural life-like head movement.
• Editable teeth, mouth, lips and eyes.

 

Props for Actor

CrazyTalk Animator Actor Props are compliant to an Actor's scale design. They allow for direct attachment to character's elements such as; head, hands, torso and legs. CrazyTalk Animator Actor Props can also move with the Actor. eg. a hat on the head, a sword held in the hand, a necklace wrapped around the Actor's neck.

Note. You have to be in the Character Composer Mode to attach these kinds of props to the Actor.

Animation
Motion

CrazyTalk Animator Motions include motions for body and data to activate hand movements. They are compliant to CrazyTalk Animator character bone structures. Users can apply motions to characters and directly edit them in the Motion Key Editor/Timeline.

Facial Animation

CrazyTalk Animator Facial animations include facial expression or lip-syncing data. User can apply cts, fcs, clp to characters directly and edit them in the Timeline.

Facial animation is composed of Voice Clip, Facial Clip, and Face Motion data.

Data which are produced by automatic audio lip-syncing are saved at the Voice Clip track.

Eye-rolling and head-moving data which are produced by Face Puppeteering are saved at the Facial Clip track.

Recorded Sprite data which are produced by Face Puppeteering are saved at the Facial Clip track.

Perform

CrazyTalk Animator Perform files include the Facial Animation and Body Motion. User can apply the Perform files directly that are already matched (i.e. Yawn).

Action Menu

CrazyTalk Animator Action Menu contains commands for Body Motions, Facial Animations and even Perform files (A Perform file consists of Facial Animations and Body Motions).

After the Action Menu is applied to the Characters, user can directly use Action Menu Panel to activate the Body Motion/Facial Animation/Perform. (With more commands, Action Menu will get bigger.)

Hand

CrazyTalk Animator hands include basic hand gestures commonly used in animations. You can apply motions to create different hand gestures.

Scene
Scene

CrazyTalk Animator Scenes are composed of many Scene Props that are set in place. These scene props can be adjusted individually or as a whole. Each Scene Prop is placed in a different place on the Z-axis. You are able to see each depth space through camera movements.

Props

CrazyTalk Animator Props can be combined in the Prop Composer Mode. You can also change the color, Position, Size and Rotation of these props. The default position of props will vary according to their relative position with the character. i.e. chairs often appear behind characters. Their starting position is 0,0,-5.

iProps controlled by Sprite Editor

CrazyTalk Animator iProps have at least 2 sprites. Users can freely switch between sprites in the Sprite Editor at any time. The default position of props will vary according to their relative position to the character. i.e. chairs often appear behind characters. Their starting position is 0,0,-5.

iProps controlled by Action Menu Editor

CrazyTalk Animator iProps have multiple sprites and are controlled by commands. Users can choose different commands from the Action Menu at any time. The default position of these props will vary according to their relative position to the character. i.e. chairs often appear behind characters. Their starting position is 0,0,-5.

Image Layer

User can import various image formats such as , jpg, bmp, gif, png, and tga into CrazyTalk Animator as foreground. No matter how the camera moves, it will always be at the front.

Background

User can import various image formats such as , jpg, bmp, gif, png, and tga into CrazyTalk Animator as background. No matter how the camera moves, it will always be at the back.

Effects

The animated effects can be used to enhance your characters' expressions and perform dramatic and cartoonish emotions. The animated effects include human characters' emotional expressions, accessories and particles. The quality of the animated effects is very high, without leading to large file-sizes, so the size of your project will always be kept to a minimum.